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No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="KarinsDad" data-source="post: 5786606" data-attributes="member: 2011"><p>Yes, precisely.</p><p></p><p>If one changes D&D to no longer be both a defense bonus and a bag of hit point bonus versus lower level foes, the game changes.</p><p></p><p>Alternatively, the deadliness of higher level foes decreases (which also means that taking out lower level foes is harder). It's also a bit easier to get lucky and take out higher level foes because they are not bags of hit points.</p><p></p><p>All in all, a slightly different game. The curve is flatter. Lower level foes are more of a threat than previously, higher level foes are less of a threat than previously. But, lower level foes are not as much as a threat as same level foes which are not as much of a threat as higher level foes.</p><p></p><p>This means that one could take on foes 8 levels higher with significant resource expenditure. On the other hand, foes 8 levels lower would require more resource expenditure than one would normally associate with foes so low since although they rarely hit, when they do, they do more damage percentage-wise (and it takes a bit longer to take them out if extra resources are not expended)..</p><p></p><p>This makes the game a bit more gritty. Course, there are always healing resources, so it wouldn't be overwhelmingly so. Instead of monsters doing 1 extra hit point per level, it would be more like 1 extra per 2 or 3 levels.</p><p></p><p>One advantage of that is that the DM doesn't have to wait 5 more levels before introducing a troll. He can introduce the troll much earlier and if the troll escapes each time, that troll can easily be a re-occurring BBEG for 12 or so levels. The level window for the introduction of each monster is much greater than in 4E (which is typically about 6 levels, maybe 8 at the most). Since higher level foes do significantly less damage and lower level foes do significantly more damage (percentage-wise as compared to 4E), the troll can fight the PCs from the time it has an 80% chance to hit down to the time that it has a 20% chance to hit or about 13 levels.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5786606, member: 2011"] Yes, precisely. If one changes D&D to no longer be both a defense bonus and a bag of hit point bonus versus lower level foes, the game changes. Alternatively, the deadliness of higher level foes decreases (which also means that taking out lower level foes is harder). It's also a bit easier to get lucky and take out higher level foes because they are not bags of hit points. All in all, a slightly different game. The curve is flatter. Lower level foes are more of a threat than previously, higher level foes are less of a threat than previously. But, lower level foes are not as much as a threat as same level foes which are not as much of a threat as higher level foes. This means that one could take on foes 8 levels higher with significant resource expenditure. On the other hand, foes 8 levels lower would require more resource expenditure than one would normally associate with foes so low since although they rarely hit, when they do, they do more damage percentage-wise (and it takes a bit longer to take them out if extra resources are not expended).. This makes the game a bit more gritty. Course, there are always healing resources, so it wouldn't be overwhelmingly so. Instead of monsters doing 1 extra hit point per level, it would be more like 1 extra per 2 or 3 levels. One advantage of that is that the DM doesn't have to wait 5 more levels before introducing a troll. He can introduce the troll much earlier and if the troll escapes each time, that troll can easily be a re-occurring BBEG for 12 or so levels. The level window for the introduction of each monster is much greater than in 4E (which is typically about 6 levels, maybe 8 at the most). Since higher level foes do significantly less damage and lower level foes do significantly more damage (percentage-wise as compared to 4E), the troll can fight the PCs from the time it has an 80% chance to hit down to the time that it has a 20% chance to hit or about 13 levels. [/QUOTE]
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