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No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="Lord Vangarel" data-source="post: 5786745" data-attributes="member: 223"><p>I like these ideas very much however would it still be D&D?</p><p></p><p>For example I came up with some figures of my own on how I'd see this working. Lets say a 5th level fighter gets 50+(Level x Con Bonus)+5d10 hit points so has somewhere between 75 and 120 hit points. The damage output needs to increase to match this so he does 2W+Ability Bonus+(Level x 2) as damage with a successful attack so does (2x1d8)+4+10 as damage so 16-30 assuming +4 Str and a longsword. So average hit points and damage the fighter is going to require about 5 successful hits to kill himself. Assuming we want characters to improve slightly over the levels the fighter gets a +1 attack bonus at 5th,10th etc levels so our 5th level fighter assuming availability of a masterwork weapon and his level bonus is going to have a 10% better chance to hit most normal AC's in the 1-20 range assuming both had a +4 Str modifier. You'd also have to factor in feats to improve chances to hit (not bonuses as such but maybe use the feat/ability roll 2d20 to attack take the better result etc).</p><p></p><p>Could it work? Yes, with some provisions. Spell damage would need to be looked at as a Magic Missile doing 2d4+2 damage wouldn't even touch the sides. This could be changed to Magic Missile cast by a 5th level wizard does two missiles at (2x1d4+1)x2 so would do 8-20 points of damage. Probably not enough of a change but in the right direction.</p><p></p><p>What this gives us is a game where a bunch of 1st level warriors could feasibly take out a 20th level monster. Yes lots of them would die trying but eventually they could do it so 20th level no longer seems so godlike to these 1st level warriors anymore.</p><p></p><p>Another major advantage to me would be the requirement for magic items essentially goes away. At the moment you need the magic item bonuses to help hit the higher AC monsters. With a static AC range say 1-26 or thereabouts you no longer need the magic weapons to hit. Let's also say that a magic weapon also increases the damage it deals. So a +1 weapon deals 2W damage, a +5 weapons deals 6W damage. This, to me, makes magic weapons special again. The powerful magic sword in the hands of the low level fighter makes him instantly special and the equal of much higher level opponents. A 1st level King Arthur with Excalibur in his hands suddenly can rule Camelot (especially if magic weapons also had a way to reduce damage sustained by the wielder).</p><p></p><p>Again though having looked at the numbers and potential would we end up with a D&D like system, is it too much holy beef to barbeque in one go?</p></blockquote><p></p>
[QUOTE="Lord Vangarel, post: 5786745, member: 223"] I like these ideas very much however would it still be D&D? For example I came up with some figures of my own on how I'd see this working. Lets say a 5th level fighter gets 50+(Level x Con Bonus)+5d10 hit points so has somewhere between 75 and 120 hit points. The damage output needs to increase to match this so he does 2W+Ability Bonus+(Level x 2) as damage with a successful attack so does (2x1d8)+4+10 as damage so 16-30 assuming +4 Str and a longsword. So average hit points and damage the fighter is going to require about 5 successful hits to kill himself. Assuming we want characters to improve slightly over the levels the fighter gets a +1 attack bonus at 5th,10th etc levels so our 5th level fighter assuming availability of a masterwork weapon and his level bonus is going to have a 10% better chance to hit most normal AC's in the 1-20 range assuming both had a +4 Str modifier. You'd also have to factor in feats to improve chances to hit (not bonuses as such but maybe use the feat/ability roll 2d20 to attack take the better result etc). Could it work? Yes, with some provisions. Spell damage would need to be looked at as a Magic Missile doing 2d4+2 damage wouldn't even touch the sides. This could be changed to Magic Missile cast by a 5th level wizard does two missiles at (2x1d4+1)x2 so would do 8-20 points of damage. Probably not enough of a change but in the right direction. What this gives us is a game where a bunch of 1st level warriors could feasibly take out a 20th level monster. Yes lots of them would die trying but eventually they could do it so 20th level no longer seems so godlike to these 1st level warriors anymore. Another major advantage to me would be the requirement for magic items essentially goes away. At the moment you need the magic item bonuses to help hit the higher AC monsters. With a static AC range say 1-26 or thereabouts you no longer need the magic weapons to hit. Let's also say that a magic weapon also increases the damage it deals. So a +1 weapon deals 2W damage, a +5 weapons deals 6W damage. This, to me, makes magic weapons special again. The powerful magic sword in the hands of the low level fighter makes him instantly special and the equal of much higher level opponents. A 1st level King Arthur with Excalibur in his hands suddenly can rule Camelot (especially if magic weapons also had a way to reduce damage sustained by the wielder). Again though having looked at the numbers and potential would we end up with a D&D like system, is it too much holy beef to barbeque in one go? [/QUOTE]
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