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No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5786897" data-attributes="member: 82106"><p>There is a way to have your cake and eat it too. The way you do that is to have a pool of 'defenses' you can use up. They are mechanically just coupons that you spend to negate an attack entirely. Each PC gets some number of these (they can be flavored as desired and you can provide some slight variations of the mechanics as you want to make them give you the feel you want). </p><p></p><p>These defense chits can be spent in combat, but they can also be recovered by a different set of rules than hit points, like you can get some back after each fight for instance, or at a 'milestone' and you can have your 'warlord' inspire the character to give him more, etc. Obviously the number increases with level, and it could also be increased by having an item, by heavier armor, shields, etc. In fact 'feats' and better gear might be the main way a high level PC adds to their defense tokens.</p><p></p><p>What this does is let you go fairly extreme in terms of ramping up damage output as you go up in levels but still lets the lower level foes be a threat. You can also probably tweak the to-hit/defense progression to be less as well, which is nice.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5786897, member: 82106"] There is a way to have your cake and eat it too. The way you do that is to have a pool of 'defenses' you can use up. They are mechanically just coupons that you spend to negate an attack entirely. Each PC gets some number of these (they can be flavored as desired and you can provide some slight variations of the mechanics as you want to make them give you the feel you want). These defense chits can be spent in combat, but they can also be recovered by a different set of rules than hit points, like you can get some back after each fight for instance, or at a 'milestone' and you can have your 'warlord' inspire the character to give him more, etc. Obviously the number increases with level, and it could also be increased by having an item, by heavier armor, shields, etc. In fact 'feats' and better gear might be the main way a high level PC adds to their defense tokens. What this does is let you go fairly extreme in terms of ramping up damage output as you go up in levels but still lets the lower level foes be a threat. You can also probably tweak the to-hit/defense progression to be less as well, which is nice. [/QUOTE]
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No ascending bonuses: A mathematical framework for 5e
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