Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
No ascending bonuses: A mathematical framework for 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5787533" data-attributes="member: 2011"><p>You don't allow this via the rules. The best PCs "to hit" (with whatever attack they primarily use) shouldn't be more than 15% better than the worse PCs "to hit" at the same level.</p><p></p><p>4E was pretty good at this until the splat books and Essentials came out (with the exception of the Rogue who risked himself in combat with lower defenses and hit points than defenders in order to get his mega-bonus to hit). Then, all hell broke loose and a lot of PCs started to get 80% or more chance to hit same level foes.</p><p></p><p>Sorry, but that's just plain ridiculous.</p><p></p><p></p><p></p><p>Characters won't get hit half as often. Again, defenses shouldn't be all over the board (like in 4E). The delta between the best and worse defense should be 4 (i.e. 5 different values) so that the chance to be hit by a given level foe (not saying if this is same level or not) is in the 40% to 60% range. The chance to get hit by a given foe one level higher is then in the 45% to 65% range, etc.</p><p></p><p>One of 4E's problems is the Wizard feat tax of Leather Armor or Unarmored Agility, just so that he could be at AC 16 while the Paladin was at AC 20. Otherwise, the range tended to be 14 to 20 and that's a serious design mistake. That's 7 different defense values on a D20 out of 20 and it makes the math too swingy.</p><p></p><p>When talking about NADs with classes, again the core rules had a 9 swing (defense 10 through 18: 0 stat, 0 race, 0 class to 5 stat, 1 race, 2 class). That made the NAD math problem even worse than it would have been.</p><p></p><p>These are ridiculous ranges on a D20 at first level. The game should be controlled more than that. A 5 range is ok. A 9 range on a D20 is bad game design.</p><p></p><p>Now, I may be misunderstanding what you are talking about here. If so, please give me an example (with levels of each foe, etc.).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5787533, member: 2011"] You don't allow this via the rules. The best PCs "to hit" (with whatever attack they primarily use) shouldn't be more than 15% better than the worse PCs "to hit" at the same level. 4E was pretty good at this until the splat books and Essentials came out (with the exception of the Rogue who risked himself in combat with lower defenses and hit points than defenders in order to get his mega-bonus to hit). Then, all hell broke loose and a lot of PCs started to get 80% or more chance to hit same level foes. Sorry, but that's just plain ridiculous. Characters won't get hit half as often. Again, defenses shouldn't be all over the board (like in 4E). The delta between the best and worse defense should be 4 (i.e. 5 different values) so that the chance to be hit by a given level foe (not saying if this is same level or not) is in the 40% to 60% range. The chance to get hit by a given foe one level higher is then in the 45% to 65% range, etc. One of 4E's problems is the Wizard feat tax of Leather Armor or Unarmored Agility, just so that he could be at AC 16 while the Paladin was at AC 20. Otherwise, the range tended to be 14 to 20 and that's a serious design mistake. That's 7 different defense values on a D20 out of 20 and it makes the math too swingy. When talking about NADs with classes, again the core rules had a 9 swing (defense 10 through 18: 0 stat, 0 race, 0 class to 5 stat, 1 race, 2 class). That made the NAD math problem even worse than it would have been. These are ridiculous ranges on a D20 at first level. The game should be controlled more than that. A 5 range is ok. A 9 range on a D20 is bad game design. Now, I may be misunderstanding what you are talking about here. If so, please give me an example (with levels of each foe, etc.). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No ascending bonuses: A mathematical framework for 5e
Top