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No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="KarinsDad" data-source="post: 5787769" data-attributes="member: 2011"><p>I hate cheat. Even if it is within the rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Edit: Especially when it's in the rules. It's like watching a movie and suddenly, you realize that you are watching a movie as the players take over the outcome of the encounter without resorting to dice rolls to do it.</p><p></p><p>DM: "The Ogre hits you for a massive 52 points of damage and stuns you."</p><p>Player: "No he doesn't. I play my "You Dodge the Attack" card.</p><p></p><p>What's the point of playing the game?</p><p></p><p>I think immediate interrupts can add to the fun of the game, but I'm not impressed with the "all or nothing" type of "I teleport away" or "get out of jail free" ones. They're mini-cheats. But if they occur during the attack roll and the DM doesn't throw out too much information before rolling the dice, the player doesn't necessarily know everything what was going to happen to the PC, so he's not quite sure if he teleported away on the Ogre's wimpy attack, or his mega-attack. Meh, but not so egregious.</p><p></p><p>But, I really don't like the concept of some sort of "you find out all that happens to your PC, you negate it" type of system and/or having every PC have these types of abilities and having it be part of the standard rules. Talk about player entitlement. Maybe the DM should make sure that the player gets a comfy chair, some soda, and some pizza while he is at it. After all, the player is entitled to make this the best gaming experience ever and having his PC stunned takes away from that. snort</p><p></p><p>What ever happen to sucking it up?</p><p></p><p>This type of short term "I win" and every player gets it solution would probably be a game breaker for me. More and more of it is being introduced to 4E, but at least it's mostly for certain classes at the moment where they have this ability, but the player gives up something else to acquire it. Handing it out to free for everyone would be a lame game system.</p><p></p><p>PS. I also despise the fortune cards. It's like playing MTG instead of D&D and it ups the effectiveness of the PCs, making every encounter easier.</p><p></p><p></p><p>For a game model of increased offense and defense, but limited increase of damage and hit points, this really isn't needed. There will still be a lot of other abilities (buffs, debuffs, resistance, healing, temp hit points, and a wide variety of other beneficial to the party or harmful to the monsters effects) to handle any streaks of good or bad dice rolls, just like there is today. The game doesn't have to give players "get out of jail free" cards. People are overemphasizing the small amount of extra relative damage the lower level monsters will do and forgetting that the higher level monsters will do a bit less relative damage in such a system.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5787769, member: 2011"] I hate cheat. Even if it is within the rules. :D Edit: Especially when it's in the rules. It's like watching a movie and suddenly, you realize that you are watching a movie as the players take over the outcome of the encounter without resorting to dice rolls to do it. DM: "The Ogre hits you for a massive 52 points of damage and stuns you." Player: "No he doesn't. I play my "You Dodge the Attack" card. What's the point of playing the game? I think immediate interrupts can add to the fun of the game, but I'm not impressed with the "all or nothing" type of "I teleport away" or "get out of jail free" ones. They're mini-cheats. But if they occur during the attack roll and the DM doesn't throw out too much information before rolling the dice, the player doesn't necessarily know everything what was going to happen to the PC, so he's not quite sure if he teleported away on the Ogre's wimpy attack, or his mega-attack. Meh, but not so egregious. But, I really don't like the concept of some sort of "you find out all that happens to your PC, you negate it" type of system and/or having every PC have these types of abilities and having it be part of the standard rules. Talk about player entitlement. Maybe the DM should make sure that the player gets a comfy chair, some soda, and some pizza while he is at it. After all, the player is entitled to make this the best gaming experience ever and having his PC stunned takes away from that. snort What ever happen to sucking it up? This type of short term "I win" and every player gets it solution would probably be a game breaker for me. More and more of it is being introduced to 4E, but at least it's mostly for certain classes at the moment where they have this ability, but the player gives up something else to acquire it. Handing it out to free for everyone would be a lame game system. PS. I also despise the fortune cards. It's like playing MTG instead of D&D and it ups the effectiveness of the PCs, making every encounter easier. For a game model of increased offense and defense, but limited increase of damage and hit points, this really isn't needed. There will still be a lot of other abilities (buffs, debuffs, resistance, healing, temp hit points, and a wide variety of other beneficial to the party or harmful to the monsters effects) to handle any streaks of good or bad dice rolls, just like there is today. The game doesn't have to give players "get out of jail free" cards. People are overemphasizing the small amount of extra relative damage the lower level monsters will do and forgetting that the higher level monsters will do a bit less relative damage in such a system. [/QUOTE]
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