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No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="Crazy Jerome" data-source="post: 5789273" data-attributes="member: 54877"><p>I think perhaps the root of a lot of the disagreement is the nature of the system that maintains the illusion of danger. You've got everything from "It's not an illusion--run away as much as you can" to "we'll supposedly play the system as written, but DM will fudge like mad" to "hey, let's use a metagaming mechanic to work around and only have a feel of danger" to "use a metagaming mecahnic or other resource so that the danger is one of running out of resources--i.e. plot points, fate chips, etc."</p><p> </p><p>Some of those are built into the overt system, and others are only the "actual system of play" in game design terms--i.e. everything that goes on at the table to make it work regardless of whether in the printed rules or even written down. I think if you did a study, you'd find a high correspondence between those who supplement with unwritten rules and preference for an ostensibly deadly system. Not perfect, but high. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5789273, member: 54877"] I think perhaps the root of a lot of the disagreement is the nature of the system that maintains the illusion of danger. You've got everything from "It's not an illusion--run away as much as you can" to "we'll supposedly play the system as written, but DM will fudge like mad" to "hey, let's use a metagaming mechanic to work around and only have a feel of danger" to "use a metagaming mecahnic or other resource so that the danger is one of running out of resources--i.e. plot points, fate chips, etc." Some of those are built into the overt system, and others are only the "actual system of play" in game design terms--i.e. everything that goes on at the table to make it work regardless of whether in the printed rules or even written down. I think if you did a study, you'd find a high correspondence between those who supplement with unwritten rules and preference for an ostensibly deadly system. Not perfect, but high. :D [/QUOTE]
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No ascending bonuses: A mathematical framework for 5e
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