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No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="KarinsDad" data-source="post: 5789932" data-attributes="member: 2011"><p>I had no problem with hits points not just being toughness and being the ability to turn hard blows into glancing blows.</p><p></p><p>But, if a PC has taken 90% of their hit points (regardless of the fact that the game didn't penalize the PC for this), I always considered them to effectively be 90% wounded. I never ever ever considered it to be force of will, luck, etc. in 30+ years of gaming (at that time). That's really a 4E concept, not a D&D concept (where there was actually healing and damage in the rules, not encouragement to fight), and I really have a bit of an issue with that concept being forced down the entire D&D gaming community's throat. As an optional rule, fine. And, I'd be okay with it being an optional system for 5E.</p><p></p><p>Yes, the players now have more options to self heal and such, but that nod away from plausibility and into the realm of player convenience and ease of use doesn't make it a better system. It just makes it a different system, not D&D.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5789932, member: 2011"] I had no problem with hits points not just being toughness and being the ability to turn hard blows into glancing blows. But, if a PC has taken 90% of their hit points (regardless of the fact that the game didn't penalize the PC for this), I always considered them to effectively be 90% wounded. I never ever ever considered it to be force of will, luck, etc. in 30+ years of gaming (at that time). That's really a 4E concept, not a D&D concept (where there was actually healing and damage in the rules, not encouragement to fight), and I really have a bit of an issue with that concept being forced down the entire D&D gaming community's throat. As an optional rule, fine. And, I'd be okay with it being an optional system for 5E. Yes, the players now have more options to self heal and such, but that nod away from plausibility and into the realm of player convenience and ease of use doesn't make it a better system. It just makes it a different system, not D&D. [/QUOTE]
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