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No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="KarinsDad" data-source="post: 5791064" data-attributes="member: 2011"><p>Err, no.</p><p></p><p>Apples and Oranges. It's a bit bothersome when people use a straw man.</p><p></p><p>One is the player backing up the game and saying the result never happened, after the result has been determined.</p><p></p><p>The other is the result happens, it just doesn't happen to the same degree as a lower level creature from the exact same attack due to the defensive abilities of the higher level creature. It also happens to a greater degree than if it happened to a higher level creature.</p><p></p><p>It's a logical fallacy to conclude anything from one to the other.</p><p></p><p>Until immediate interrupt actions in 4E, the game didn't have many ways to go back in time and change the result what just happened. I cannot even remember a single one, even Feather Fall happened simultaneously and didn't change the result if the PC had already fallen and hit a surface. Immediate Actions in 3E typically occurred before dice were rolled, not after the fact. For example, Empty Mind gave the +2 Will bonus before the saving throw was rolled, not after one found out that they missed the saving throw by 2.</p><p></p><p>3E Immediate Actions were not Immediate Interrupts, but they morphed into those in 4E (yet another bigger, better, badder game mechanic in 4E). But at least with 4E, the PCs that gain these abilities typically give up other abilities in order to acquire them. The game will become a bit of a joke if every PC can do these and they don't give up abilities to gain them. The DM will have to make encounters even more challenging, just to challenge players.</p><p></p><p>Note: Most Immediate Actions in 3E were psionic in nature. The psionic PCs could do something at the speed of thought, but even there, they didn't back up the result that was already determined. For example, a player wasn't able to replace a normal OA attack with an Opportunity Power power, just because he rolled to hit and rolled high. When an OA could occur, the player had to state that he was using Opportunity Power as opposed to rolling a normal attack, before rolling the attack roll.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5791064, member: 2011"] Err, no. Apples and Oranges. It's a bit bothersome when people use a straw man. One is the player backing up the game and saying the result never happened, after the result has been determined. The other is the result happens, it just doesn't happen to the same degree as a lower level creature from the exact same attack due to the defensive abilities of the higher level creature. It also happens to a greater degree than if it happened to a higher level creature. It's a logical fallacy to conclude anything from one to the other. Until immediate interrupt actions in 4E, the game didn't have many ways to go back in time and change the result what just happened. I cannot even remember a single one, even Feather Fall happened simultaneously and didn't change the result if the PC had already fallen and hit a surface. Immediate Actions in 3E typically occurred before dice were rolled, not after the fact. For example, Empty Mind gave the +2 Will bonus before the saving throw was rolled, not after one found out that they missed the saving throw by 2. 3E Immediate Actions were not Immediate Interrupts, but they morphed into those in 4E (yet another bigger, better, badder game mechanic in 4E). But at least with 4E, the PCs that gain these abilities typically give up other abilities in order to acquire them. The game will become a bit of a joke if every PC can do these and they don't give up abilities to gain them. The DM will have to make encounters even more challenging, just to challenge players. Note: Most Immediate Actions in 3E were psionic in nature. The psionic PCs could do something at the speed of thought, but even there, they didn't back up the result that was already determined. For example, a player wasn't able to replace a normal OA attack with an Opportunity Power power, just because he rolled to hit and rolled high. When an OA could occur, the player had to state that he was using Opportunity Power as opposed to rolling a normal attack, before rolling the attack roll. [/QUOTE]
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