Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
No ascending bonuses: A mathematical framework for 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 5791149" data-attributes="member: 5889"><p>AbdulAlhazred,</p><p></p><p>Even though I am obviously in disagreement with Karinsdad on this point, the point he is making is shared by many others and can't simply be dismissed.</p><p></p><p>So KDs concern is the idea of a "rewind" on the action, its too gamist for his tastes. Ok, fair enough, since in this new 5e we are talking about dials, can we turn down the dial on fate points to appeal to more of KDs style of game?</p><p></p><p>Perhaps some of these ideas.</p><p></p><p>1) You can turn a crit into a regular hit (still a rewind, but not before damage is done so less of one).</p><p>2) Defensive Stance: Gain a +X bonus to AC for one round (helps with defense but in a more straightforward manner).</p><p>3) His Final Stand: When killed, the hero does not die until the end of combat (doesn't rewind the character's death, but lets him finish the battle and help prevent a tpk).</p><p>4) Endurance: Gain 10 temporary hitpoints that last for 1 round.</p><p></p><p></p><p>To me, what makes the fate point system work is you can apply a way for players to gain "magical" bonuses without any magical flavor, and so all characters can have access to them, and it gives the character at least a measure of control over his own fate....outside the raw probabilities of attack and damage rolls.</p><p></p><p>Now while I prefer the more direct approaches I mentioned earlier, I see no reason such a system could not have differing amounts of "gamism" and "effectiveness" for those who prefer it.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 5791149, member: 5889"] AbdulAlhazred, Even though I am obviously in disagreement with Karinsdad on this point, the point he is making is shared by many others and can't simply be dismissed. So KDs concern is the idea of a "rewind" on the action, its too gamist for his tastes. Ok, fair enough, since in this new 5e we are talking about dials, can we turn down the dial on fate points to appeal to more of KDs style of game? Perhaps some of these ideas. 1) You can turn a crit into a regular hit (still a rewind, but not before damage is done so less of one). 2) Defensive Stance: Gain a +X bonus to AC for one round (helps with defense but in a more straightforward manner). 3) His Final Stand: When killed, the hero does not die until the end of combat (doesn't rewind the character's death, but lets him finish the battle and help prevent a tpk). 4) Endurance: Gain 10 temporary hitpoints that last for 1 round. To me, what makes the fate point system work is you can apply a way for players to gain "magical" bonuses without any magical flavor, and so all characters can have access to them, and it gives the character at least a measure of control over his own fate....outside the raw probabilities of attack and damage rolls. Now while I prefer the more direct approaches I mentioned earlier, I see no reason such a system could not have differing amounts of "gamism" and "effectiveness" for those who prefer it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No ascending bonuses: A mathematical framework for 5e
Top