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*Dungeons & Dragons
No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="LurkAway" data-source="post: 5791168" data-attributes="member: 6685059"><p>I agree it's a grey area. Another aspect is that if fate points are used with predictable results, whereas nothing is truly certain through the eyes of the PC. If a rogue sneak attacks your PC and you use a fate point, you could fluff it as your PC hearing a twig snap, but as soon as you pulled out that fate point, you've collapses the probabilities and there is now zero chance that your PC didn't hear the rogue.</p><p></p><p>Now let's say that fate points are a simulationist mechanic. Say your PC is protected by a deity's boon or a fey charm, and these can kick into effect independant of the PC. And maybe your PC is actively trying to collect these protection magicks throughout an adventure. Now you have a fate point mechanism that works in either Actor or Author stance and doesn't break immersion as long as the fate fluff is compelling enough.</p></blockquote><p></p>
[QUOTE="LurkAway, post: 5791168, member: 6685059"] I agree it's a grey area. Another aspect is that if fate points are used with predictable results, whereas nothing is truly certain through the eyes of the PC. If a rogue sneak attacks your PC and you use a fate point, you could fluff it as your PC hearing a twig snap, but as soon as you pulled out that fate point, you've collapses the probabilities and there is now zero chance that your PC didn't hear the rogue. Now let's say that fate points are a simulationist mechanic. Say your PC is protected by a deity's boon or a fey charm, and these can kick into effect independant of the PC. And maybe your PC is actively trying to collect these protection magicks throughout an adventure. Now you have a fate point mechanism that works in either Actor or Author stance and doesn't break immersion as long as the fate fluff is compelling enough. [/QUOTE]
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No ascending bonuses: A mathematical framework for 5e
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