Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
No ascending bonuses: A mathematical framework for 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5791253" data-attributes="member: 82106"><p>Yes, but in some degree or other every possible element of the game is gamist. It is gamist that we use 6 ability scores, etc etc etc. The problem is as soon as you start excusing the argument that one of two equally gamist and abstract mechanics is 'too gamist' you don't even have a place to draw a line anymore and the line being drawn here is to say the least not evenly drawn. It is gerrymandered all over the place around specific mechanics that one particular poster happens to favor for whatever reasons.</p><p></p><p>And again, the 'winding back' we're talking about is really utterly trivial and if you examine it in terms of narrative vs procedures of gameplay you'll find that in the VAST majority of cases it isn't retroactive from the perspective of the story at all. Thus the "it's gamist" argument IS ITSELF A TOTALLY GAMIST ARGUMENT. So I'll prefer to stick with my assessment of it is just a terrible argument.</p><p></p><p>Don't get me wrong though, there's nothing personal about it. I just think that the root of it is that people really don't like any significant variation in mechanics in their D&D. I can see that PoV, but it condemns the game to oblivion in the long run. </p><p></p><p></p><p></p><p>This is true. I think you can have both though, the 'magical charm', the 'luck bestowed by the gods', and the 'superhuman prowess' type explanations all in one mechanic without any big issues. Does it matter if I collapse the probabilities to zero? I'm only able to do that now and then, and in any case every situation resolves somehow. You roll to hit, you miss or hit, the probability 'collapses' by reason of the target's AC as well. </p><p></p><p>Now, I suppose you could argue that I need not watch my back if I have fate on my side mechanically, but presumably these points are a valuable resource. We were contemplating they would constitute a fairly universal mechanic that would add to character's durability a good bit, so you probably would still be wanting to watch out for backstabs. IME I really doubt it will lead to any harm as a mechanic. Nor does it need to be applicable to a vast array of situations (maybe there's a higher cost and you can deflect more weighty woes from your character, but that would have to be up to the DM I would thing, at least in a game that is ostensibly D&D).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5791253, member: 82106"] Yes, but in some degree or other every possible element of the game is gamist. It is gamist that we use 6 ability scores, etc etc etc. The problem is as soon as you start excusing the argument that one of two equally gamist and abstract mechanics is 'too gamist' you don't even have a place to draw a line anymore and the line being drawn here is to say the least not evenly drawn. It is gerrymandered all over the place around specific mechanics that one particular poster happens to favor for whatever reasons. And again, the 'winding back' we're talking about is really utterly trivial and if you examine it in terms of narrative vs procedures of gameplay you'll find that in the VAST majority of cases it isn't retroactive from the perspective of the story at all. Thus the "it's gamist" argument IS ITSELF A TOTALLY GAMIST ARGUMENT. So I'll prefer to stick with my assessment of it is just a terrible argument. Don't get me wrong though, there's nothing personal about it. I just think that the root of it is that people really don't like any significant variation in mechanics in their D&D. I can see that PoV, but it condemns the game to oblivion in the long run. This is true. I think you can have both though, the 'magical charm', the 'luck bestowed by the gods', and the 'superhuman prowess' type explanations all in one mechanic without any big issues. Does it matter if I collapse the probabilities to zero? I'm only able to do that now and then, and in any case every situation resolves somehow. You roll to hit, you miss or hit, the probability 'collapses' by reason of the target's AC as well. Now, I suppose you could argue that I need not watch my back if I have fate on my side mechanically, but presumably these points are a valuable resource. We were contemplating they would constitute a fairly universal mechanic that would add to character's durability a good bit, so you probably would still be wanting to watch out for backstabs. IME I really doubt it will lead to any harm as a mechanic. Nor does it need to be applicable to a vast array of situations (maybe there's a higher cost and you can deflect more weighty woes from your character, but that would have to be up to the DM I would thing, at least in a game that is ostensibly D&D). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No ascending bonuses: A mathematical framework for 5e
Top