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No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="KarinsDad" data-source="post: 5791380" data-attributes="member: 2011"><p>Again (like fate points), why?</p><p></p><p>I see this as a solution looking for a problem.</p><p></p><p>Is there really an issue with Wizards having less hit points than Clerics who have less hit points than Fighters? Is the balance really skewed so much that the current model doesn't work?</p><p></p><p>One problem that I see with solutions like these is that they encourage players to have 20 scores in their primary ability score and crap in the rest. Personally, I think that most PCs should be more well rounded and only the occasional PC (like the bookworm Wizard who breathes heavy walking up the stairs) should have super high of their primary stat and junk most everywhere else.</p><p></p><p>The other issue is, why exactly is the Wizard a super fighting machine with hit points similar to the Fighter, dodging blows left and right, if the Wizard has a CON of 8 and a DEX of 12?</p><p></p><p>I'd prefer more of the game system to be locked in like skills. The ability score modifier for skills doesn't change based on class. The ability score modifier for melee weapons shouldn't change based on class.</p><p></p><p>4E started an extremely annoying concept of "PCs now fight with melee weapons (and ranged weapons in some cases) using Str, Dex, Con, Int, Wis, or Cha" and sorry, it's totally gamist and basically non-plausible. Einstein would get his butt handed to him in a fight. IMO. Fighting ability should be similar to skills. It will be even worse if offense, defense, and hit points are based off of primary ability scores. It's bad enough that defense and some versions of offense are now.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5791380, member: 2011"] Again (like fate points), why? I see this as a solution looking for a problem. Is there really an issue with Wizards having less hit points than Clerics who have less hit points than Fighters? Is the balance really skewed so much that the current model doesn't work? One problem that I see with solutions like these is that they encourage players to have 20 scores in their primary ability score and crap in the rest. Personally, I think that most PCs should be more well rounded and only the occasional PC (like the bookworm Wizard who breathes heavy walking up the stairs) should have super high of their primary stat and junk most everywhere else. The other issue is, why exactly is the Wizard a super fighting machine with hit points similar to the Fighter, dodging blows left and right, if the Wizard has a CON of 8 and a DEX of 12? I'd prefer more of the game system to be locked in like skills. The ability score modifier for skills doesn't change based on class. The ability score modifier for melee weapons shouldn't change based on class. 4E started an extremely annoying concept of "PCs now fight with melee weapons (and ranged weapons in some cases) using Str, Dex, Con, Int, Wis, or Cha" and sorry, it's totally gamist and basically non-plausible. Einstein would get his butt handed to him in a fight. IMO. Fighting ability should be similar to skills. It will be even worse if offense, defense, and hit points are based off of primary ability scores. It's bad enough that defense and some versions of offense are now. [/QUOTE]
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No ascending bonuses: A mathematical framework for 5e
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