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No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="Dragonblade" data-source="post: 5793528" data-attributes="member: 2804"><p>Where have you heard that? So far, I don't think we know anything about how 5e will handle hitpoints. The L&L columns have hinted about skills and ability scores but thats about it.</p><p></p><p>Honestly, I don't see how 5e damage and HP can be less than the 4e model, without going back to super fragile level 1 PCs that existed in prior editions. For an edition thats supposed to be unifying, I would have a hard time going back to the death by housecat paradigm.</p><p></p><p>Even if I lowball my assumptions and say a level 1 orc foot soldier does 1d8 damage with no bonus, and I assume a PC can take say 4-5 of those hits before dropping, then starting HP has to avg. around HP 20-25 at level 1.</p><p></p><p>There is just no way around it. Giving monsters flat damage instead of rolling damage dice, or introducing some sort of fate point plot protection mechanic just doesn't feel like D&D to me.</p><p></p><p>So once you have established that HP/damage baseline, you can only go up. If you assume that your game's damage system will involve multiple damage dice, like say 10d6 fireballs eventually becoming a reality, then HP has to scale with it.</p><p></p><p>If people have this dream of going to some 1e style damage system where even adult dragons only had like 50 HP, I just don't see that as a realistic expectation at all. </p><p></p><p>While 5e may try to capture some of the feel of 1e/2e, I would be stunned if its mechanics weren't firmly rooted in the mathematical foundation laid down in 3e and refined in 4e. And that means by say level 10, PCs and monsters should have around 75-100+ HP and be doing 20-25+ damage a hit or more.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5793528, member: 2804"] Where have you heard that? So far, I don't think we know anything about how 5e will handle hitpoints. The L&L columns have hinted about skills and ability scores but thats about it. Honestly, I don't see how 5e damage and HP can be less than the 4e model, without going back to super fragile level 1 PCs that existed in prior editions. For an edition thats supposed to be unifying, I would have a hard time going back to the death by housecat paradigm. Even if I lowball my assumptions and say a level 1 orc foot soldier does 1d8 damage with no bonus, and I assume a PC can take say 4-5 of those hits before dropping, then starting HP has to avg. around HP 20-25 at level 1. There is just no way around it. Giving monsters flat damage instead of rolling damage dice, or introducing some sort of fate point plot protection mechanic just doesn't feel like D&D to me. So once you have established that HP/damage baseline, you can only go up. If you assume that your game's damage system will involve multiple damage dice, like say 10d6 fireballs eventually becoming a reality, then HP has to scale with it. If people have this dream of going to some 1e style damage system where even adult dragons only had like 50 HP, I just don't see that as a realistic expectation at all. While 5e may try to capture some of the feel of 1e/2e, I would be stunned if its mechanics weren't firmly rooted in the mathematical foundation laid down in 3e and refined in 4e. And that means by say level 10, PCs and monsters should have around 75-100+ HP and be doing 20-25+ damage a hit or more. [/QUOTE]
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