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No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="Rechan" data-source="post: 5794847" data-attributes="member: 54846"><p>This seems relevant to a lot of what has been discussed:</p><p></p><p></p><ul> <li data-xf-list-type="ul">"Instead of the fighter getting a better and better attack bonus, he instead gets more options to do stuff as he goes up in level, and his attack bonus goes up at a very modest rate. I think it offers a better play experience that the orc/ogre can remain in the campaign, and people can know how the monster would work from a previous experience, but they remain a challenge for longer." - <a href="http://www.enworld.org/forum/news/317318-seminar-transcript-charting-course-edition-all-editions.html" target="_blank">Monte Cook</a></li> <li data-xf-list-type="ul">"The Monsters are in the design teams hands now and we'll be moving to development in the next few weeks. What I can say about this goal that Monte is talking about is that we're working to provide the DM with really good world building tools. And it's important to provide information about the orcs place in D&D while making sure that a Monster remains relevant as the characters level up. They're might be an orc shaman, an orc champion or whatever for higher levels, but we also want the basic orc to be relevant at higher levels. We want it to be really easy for the DM to open the Monster Manual and drop an orc or iconic monsters into the game." - <a href="http://www.enworld.org/forum/news/317318-seminar-transcript-charting-course-edition-all-editions.html" target="_blank">Jeremy Crawford</a></li> </ul></blockquote><p></p>
[QUOTE="Rechan, post: 5794847, member: 54846"] This seems relevant to a lot of what has been discussed: [LIST] [*]"Instead of the fighter getting a better and better attack bonus, he instead gets more options to do stuff as he goes up in level, and his attack bonus goes up at a very modest rate. I think it offers a better play experience that the orc/ogre can remain in the campaign, and people can know how the monster would work from a previous experience, but they remain a challenge for longer." - [URL="http://www.enworld.org/forum/news/317318-seminar-transcript-charting-course-edition-all-editions.html"]Monte Cook[/URL] [*]"The Monsters are in the design teams hands now and we'll be moving to development in the next few weeks. What I can say about this goal that Monte is talking about is that we're working to provide the DM with really good world building tools. And it's important to provide information about the orcs place in D&D while making sure that a Monster remains relevant as the characters level up. They're might be an orc shaman, an orc champion or whatever for higher levels, but we also want the basic orc to be relevant at higher levels. We want it to be really easy for the DM to open the Monster Manual and drop an orc or iconic monsters into the game." - [URL="http://www.enworld.org/forum/news/317318-seminar-transcript-charting-course-edition-all-editions.html"]Jeremy Crawford[/URL] [/LIST] [/QUOTE]
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