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No ascending bonuses: A mathematical framework for 5e
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<blockquote data-quote="edhel" data-source="post: 5795841" data-attributes="member: 20296"><p>This is pretty much how I have played my d20 for years now. Originally I planned this for our d20 Conan game which started to break down at higher levels like all d20 games but I've been using it in two d&d campaigns and one pathfinder campaign.</p><p></p><p>I also gave up the expected magic items and especially the ability boosting items. Most of the stuff PCs find are specialized (like bane swords, +2 vs spells rings or boots of speed) and don't give a general mathematical bonuses to rolls.</p><p></p><p></p><p></p><p>I noticed monster ACs aren't really that arbitary even though the natural armor is served in a big clump. To me it seems that AC consists of</p><p>10 - size penalty + dex + natural armor (= ½*HD + bonus that off-sets size penalty + creature's "real" armor bonus). Taking the ½*HD to account and without any +n swords or ability boosting items the math works very similar to earlier editions where AC represented the creatures speed and the toughness of its hide.</p><p></p><p>I also noticed that earlier editions' way of handling ability boosting works very well with these rules. Gauntlets of Ogre Power won't give +2 Str anymore but Str 18. (or 16 or 20 or whatever you want it to give)</p><p>It's a great item to have but you can't buff your abilities over the normal human limits anymore thus breaking the math.</p></blockquote><p></p>
[QUOTE="edhel, post: 5795841, member: 20296"] This is pretty much how I have played my d20 for years now. Originally I planned this for our d20 Conan game which started to break down at higher levels like all d20 games but I've been using it in two d&d campaigns and one pathfinder campaign. I also gave up the expected magic items and especially the ability boosting items. Most of the stuff PCs find are specialized (like bane swords, +2 vs spells rings or boots of speed) and don't give a general mathematical bonuses to rolls. I noticed monster ACs aren't really that arbitary even though the natural armor is served in a big clump. To me it seems that AC consists of 10 - size penalty + dex + natural armor (= ½*HD + bonus that off-sets size penalty + creature's "real" armor bonus). Taking the ½*HD to account and without any +n swords or ability boosting items the math works very similar to earlier editions where AC represented the creatures speed and the toughness of its hide. I also noticed that earlier editions' way of handling ability boosting works very well with these rules. Gauntlets of Ogre Power won't give +2 Str anymore but Str 18. (or 16 or 20 or whatever you want it to give) It's a great item to have but you can't buff your abilities over the normal human limits anymore thus breaking the math. [/QUOTE]
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