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<blockquote data-quote="Li Shenron" data-source="post: 7430200" data-attributes="member: 1465"><p>No. Why would it create a balance problem? Balance is relative between different PCs in the same group, but as everyone is forced to take feats only and no ASI, compared to the higher flexibility of being allowed any combination of those, there might be actually <strong>more balance</strong> among those PCs. </p><p></p><p>Maybe some type of characters may run out of useful feats to choose, because despite having ~80 feats in the PHB there aren't actually that many that apply for example to spellcasters. Still, the scarcity of feats will play in favour of your concerns for the game being 'too easy', because the PCs may be forced to take some sub-par feats.</p><p></p><p>Speaking of which however, I definitely do not think this has nothing to do with the game being 'too easy'. If the game is too easy, it's because the DM is not making it challenging enough.</p><p></p><p>Edit: in retrospective, there might be a couple of second-tier 'problems' with this house rules. The first is that there is no option to keep a PC as simple as possible (feats increase complexity, ASI don't). The second is that once every PC has got the 1-2 feats they really wanted, they might all gravitate towards general-purpose and well-known strong feats such as Alert and Lucky; the game can be a bit boring when everyone in the party has the same abilities. But as I say, these are only second-tier concerns and not necessarily a 'problem'.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7430200, member: 1465"] No. Why would it create a balance problem? Balance is relative between different PCs in the same group, but as everyone is forced to take feats only and no ASI, compared to the higher flexibility of being allowed any combination of those, there might be actually [B]more balance[/B] among those PCs. Maybe some type of characters may run out of useful feats to choose, because despite having ~80 feats in the PHB there aren't actually that many that apply for example to spellcasters. Still, the scarcity of feats will play in favour of your concerns for the game being 'too easy', because the PCs may be forced to take some sub-par feats. Speaking of which however, I definitely do not think this has nothing to do with the game being 'too easy'. If the game is too easy, it's because the DM is not making it challenging enough. Edit: in retrospective, there might be a couple of second-tier 'problems' with this house rules. The first is that there is no option to keep a PC as simple as possible (feats increase complexity, ASI don't). The second is that once every PC has got the 1-2 feats they really wanted, they might all gravitate towards general-purpose and well-known strong feats such as Alert and Lucky; the game can be a bit boring when everyone in the party has the same abilities. But as I say, these are only second-tier concerns and not necessarily a 'problem'. [/QUOTE]
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