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*Dungeons & Dragons
No ASIs, only feats
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<blockquote data-quote="Skyscraper" data-source="post: 7430469" data-attributes="member: 48518"><p>We have a no ASI's, only Feats rule. We like it.</p><p></p><p>The reason is that Feats are fun, while ASI's bring little to the game storywise. They are closer to a Feat tax that force players to increase ASI's instead of picking up something that grants nifty moves or defining powers, IMO anyway. Feats tend to mechanically and thematically define a PC. ASI's do very little towards that, in my humble opinion. Quite on the contrary, ASI's tend to make every character of a same class feel more similar:`indeed, I like that having 18 is rare and impressive. And having 20, completely exceptional. With ASI's, having 18 in a character's main stat is normal, and 20 should be achieved over time, by all characters. So, every PC is exceptional, which, conversely, means that none really is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>If feats are an option to ASI's, it becomes a difficult decision, and it seems like a wise choice mathematically to select an ASI over a feat. So if you allow the option of feats, it's likely that you'll end up with ASI's being picked up anyway. By having a no ASI's/Feats only rule, you allow players to freely pick feats and have fun with them.</p><p></p><p>That said, it's not a big thing in the grand scheme of things. Feats, ASI's, they won't make or break a game. I'm just discussing a detail here, one for which I have a preference. </p><p></p><p>Peace,</p><p></p><p>Sky</p><p></p><p>p.s. We don't play games from level 1 to level 20. We usually stop before level 10. Which means, you pick few feats, really. Maybe, over the course of longer campaigns, you could allow ASI's for variety; if so, perhaps consider allowing them at fixed levels. E.g. level 8 and level 16 is an ASI, others are Feats only.</p><p></p><p>p.p.s We roll dice to determine ability scores, 3d6 six times in order, but roll 2 sets and pick one; and change one ability score of your choice to 12-15 (roll 1d4). So 18 is rare.</p><p></p><p>p.p.p.s.: items such as Gauntlets of Ogre Power are meaningful.</p><p></p><p>p.p.p.p.s. It's a question of flavor to me, more than a question of trying to obstruct a problematic feat.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 7430469, member: 48518"] We have a no ASI's, only Feats rule. We like it. The reason is that Feats are fun, while ASI's bring little to the game storywise. They are closer to a Feat tax that force players to increase ASI's instead of picking up something that grants nifty moves or defining powers, IMO anyway. Feats tend to mechanically and thematically define a PC. ASI's do very little towards that, in my humble opinion. Quite on the contrary, ASI's tend to make every character of a same class feel more similar:`indeed, I like that having 18 is rare and impressive. And having 20, completely exceptional. With ASI's, having 18 in a character's main stat is normal, and 20 should be achieved over time, by all characters. So, every PC is exceptional, which, conversely, means that none really is :) If feats are an option to ASI's, it becomes a difficult decision, and it seems like a wise choice mathematically to select an ASI over a feat. So if you allow the option of feats, it's likely that you'll end up with ASI's being picked up anyway. By having a no ASI's/Feats only rule, you allow players to freely pick feats and have fun with them. That said, it's not a big thing in the grand scheme of things. Feats, ASI's, they won't make or break a game. I'm just discussing a detail here, one for which I have a preference. Peace, Sky p.s. We don't play games from level 1 to level 20. We usually stop before level 10. Which means, you pick few feats, really. Maybe, over the course of longer campaigns, you could allow ASI's for variety; if so, perhaps consider allowing them at fixed levels. E.g. level 8 and level 16 is an ASI, others are Feats only. p.p.s We roll dice to determine ability scores, 3d6 six times in order, but roll 2 sets and pick one; and change one ability score of your choice to 12-15 (roll 1d4). So 18 is rare. p.p.p.s.: items such as Gauntlets of Ogre Power are meaningful. p.p.p.p.s. It's a question of flavor to me, more than a question of trying to obstruct a problematic feat. [/QUOTE]
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