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No Bull
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6800751" data-attributes="member: 20805"><p>One of my players is doing the Mongo thing, complete with a bull companion animal... </p><p></p><p>This is a wild stab at stats:</p><p></p><p>==================================</p><p>Mage-Bred Bull</p><p>Large semi-sentient beast (6d6)</p><p></p><p>Larger, stronger, and tougher than your average Bull.. and with a slightly bluish skin color.</p><p></p><p></p><p>STR 20 (5d6) AGI 2 (2d6) END 20 (5d6)</p><p>INT 8 (3d6) LOG 2 (1d6) WIL 2 (1d6) CHA 2 (1d6) LUC 0 (0d6) REP 0 (0d6)</p><p></p><p>HEALTH 36 </p><p>MELEE DEFENSE 28; RANGED DEFENSE 10; MENTAL DEFENSE 14</p><p>SOAK 5 (thick hide); VULN - </p><p>STATUS IMMUNITIES -</p><p></p><p>INITIATIVE 2d6</p><p>PERCEPTION 2d6 </p><p>SPEED 8; CLIMB 5; JUMP 8'/20' </p><p>CARRY 600lb (max lift 1,500lb)</p><p></p><p>ACTIONS 2</p><p>NATURAL DAMAGE 2d6+5 </p><p>REACH 5' </p><p></p><p>Kick 5d6 (2d6+5 blunt damage) </p><p>Gore 6d6 (2d6+5 piercing damage}</p><p></p><p>Skills carrying 10 (4d6), hardy 6 (3d6), stubborn will 6 (3d6), goring 1 (1d6)</p><p>Gear - </p><p></p><p>Dense. Slow to the uptake, but stubborn once a choice has been made. -1D to initiative and perception, +5 Mental Defense against compel based attacks.</p><p></p><p>Charge (2). When making a melee attack against a target at least 15 feet away, the creature moves its speed in a straight line and then attacks at the end of it. This costs 2d6 and grants +1d6 damage to the attack.</p><p></p><p>Bull Rush (2). The Bull moves at least its full speed and up to twice its full speed in a straight line, attacking all targets in the way as it moves through their squares. If the attack misses and the target is Enormous size or larger, the Bull stops in its tracks. If the attack misses and the target is the same size or smaller, the target is pushed to the side {random roll}. If there is no room to be pushed, the target falls prone and suffers 1D6 blunt damage. If it hits, the Bull continues moving and the target is knocked prone, suffering Gore damage + 1D6.</p><p></p><p>Impale (m). An impaling attack is performed with a horn or similar natural weapon. The creature moves its speed in a straight line, and makes an attack. If successful, the target takes damage as normal and is considered impaled. An impaled creature cannot leave the attacking creature's square or use weapons larger than size small. An escape requires a STR or AGI attack against the impaling creature's MELEE DEFENSE and is an action which places the victim free in an adjacent square. It costs a creature an attack each round to maintain the impalement, but it does not need to make any further checks.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6800751, member: 20805"] One of my players is doing the Mongo thing, complete with a bull companion animal... This is a wild stab at stats: ================================== Mage-Bred Bull Large semi-sentient beast (6d6) Larger, stronger, and tougher than your average Bull.. and with a slightly bluish skin color. STR 20 (5d6) AGI 2 (2d6) END 20 (5d6) INT 8 (3d6) LOG 2 (1d6) WIL 2 (1d6) CHA 2 (1d6) LUC 0 (0d6) REP 0 (0d6) HEALTH 36 MELEE DEFENSE 28; RANGED DEFENSE 10; MENTAL DEFENSE 14 SOAK 5 (thick hide); VULN - STATUS IMMUNITIES - INITIATIVE 2d6 PERCEPTION 2d6 SPEED 8; CLIMB 5; JUMP 8'/20' CARRY 600lb (max lift 1,500lb) ACTIONS 2 NATURAL DAMAGE 2d6+5 REACH 5' Kick 5d6 (2d6+5 blunt damage) Gore 6d6 (2d6+5 piercing damage} Skills carrying 10 (4d6), hardy 6 (3d6), stubborn will 6 (3d6), goring 1 (1d6) Gear - Dense. Slow to the uptake, but stubborn once a choice has been made. -1D to initiative and perception, +5 Mental Defense against compel based attacks. Charge (2). When making a melee attack against a target at least 15 feet away, the creature moves its speed in a straight line and then attacks at the end of it. This costs 2d6 and grants +1d6 damage to the attack. Bull Rush (2). The Bull moves at least its full speed and up to twice its full speed in a straight line, attacking all targets in the way as it moves through their squares. If the attack misses and the target is Enormous size or larger, the Bull stops in its tracks. If the attack misses and the target is the same size or smaller, the target is pushed to the side {random roll}. If there is no room to be pushed, the target falls prone and suffers 1D6 blunt damage. If it hits, the Bull continues moving and the target is knocked prone, suffering Gore damage + 1D6. Impale (m). An impaling attack is performed with a horn or similar natural weapon. The creature moves its speed in a straight line, and makes an attack. If successful, the target takes damage as normal and is considered impaled. An impaled creature cannot leave the attacking creature's square or use weapons larger than size small. An escape requires a STR or AGI attack against the impaling creature's MELEE DEFENSE and is an action which places the victim free in an adjacent square. It costs a creature an attack each round to maintain the impalement, but it does not need to make any further checks. [/QUOTE]
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