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No buzz for the 2011 Campaign Setting?
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<blockquote data-quote="ferratus" data-source="post: 5269138" data-attributes="member: 55966"><p>Certainly.</p><p></p><p></p><p></p><p>Unfortunately yes.</p><p></p><p></p><p></p><p>Like Dark Sun though, there is a large segment of former DL fans that haven't liked what has happened over the past 25 years of stories. DL has also noticeably leaked fans over the past 15 of those 25 years, to the point where the fanbase is at a fraction of its former strength. According to MWP, the reprints of the classic DL adventures and the War of the Lance Sourcebook sold better than anything else (besides the core Dragonlance Campaign Setting book itself). So I wouldn't count a reboot as being out of the question. All it needs to do is bring back the fans it lost to be a good idea. After all, even some of those who have stuck with the setting through thick and thin might not be entirely opposed to a reboot, as long as it isn't just a reprint of 1e.</p><p></p><p></p><p></p><p>I moved around your words a little bit to separate the two points and deal with them individually without repeating myself.</p><p></p><p>The thing about novel writers writing without much editorial control or setting management, and the numerous cataclysms and world shaking events, is that you can pretty much account for all the 4e races and classes already, just by playing in contemporary Krynn. </p><p></p><p>Take a look at the psionic power source for example.</p><p></p><p>Psionics: Since 4e made psionics and chi synonymous, psionics has become the archetype for the power within. In Dragonlance, a new magic was introduced called mysticism, which was the power within or the power of the heart. They had powers similar to clerics, as well as powers of mentalism. Ardents, Psions, Monks, and Battleminds all conform to various mystic archetypes (though not exhaustively, since mysticism included druid and healing magic too). </p><p></p><p>Now to the original Chronicles, this would have been hogwash. The only healing magic came from the gods. However, the 5th Age team decided that they needed clerical magic so they just reintroduced it under another name. When they decided to bring back the banished clerics and wizards from the setting, they kept around mystics and sorcerers so as not to offend the 5th Age fans who were active online. Now with mystics and sorcerers being similar concepts to wizards and clerics, they are looking for something to make them distinct. The primal and psionic classes, as well as the various divisions of arcane classes, gives these mystics and sorcerers differentiating flavour text and a new home.</p><p></p><p>In other words, the damage is already done.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5269138, member: 55966"] Certainly. Unfortunately yes. Like Dark Sun though, there is a large segment of former DL fans that haven't liked what has happened over the past 25 years of stories. DL has also noticeably leaked fans over the past 15 of those 25 years, to the point where the fanbase is at a fraction of its former strength. According to MWP, the reprints of the classic DL adventures and the War of the Lance Sourcebook sold better than anything else (besides the core Dragonlance Campaign Setting book itself). So I wouldn't count a reboot as being out of the question. All it needs to do is bring back the fans it lost to be a good idea. After all, even some of those who have stuck with the setting through thick and thin might not be entirely opposed to a reboot, as long as it isn't just a reprint of 1e. I moved around your words a little bit to separate the two points and deal with them individually without repeating myself. The thing about novel writers writing without much editorial control or setting management, and the numerous cataclysms and world shaking events, is that you can pretty much account for all the 4e races and classes already, just by playing in contemporary Krynn. Take a look at the psionic power source for example. Psionics: Since 4e made psionics and chi synonymous, psionics has become the archetype for the power within. In Dragonlance, a new magic was introduced called mysticism, which was the power within or the power of the heart. They had powers similar to clerics, as well as powers of mentalism. Ardents, Psions, Monks, and Battleminds all conform to various mystic archetypes (though not exhaustively, since mysticism included druid and healing magic too). Now to the original Chronicles, this would have been hogwash. The only healing magic came from the gods. However, the 5th Age team decided that they needed clerical magic so they just reintroduced it under another name. When they decided to bring back the banished clerics and wizards from the setting, they kept around mystics and sorcerers so as not to offend the 5th Age fans who were active online. Now with mystics and sorcerers being similar concepts to wizards and clerics, they are looking for something to make them distinct. The primal and psionic classes, as well as the various divisions of arcane classes, gives these mystics and sorcerers differentiating flavour text and a new home. In other words, the damage is already done. [/QUOTE]
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