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<blockquote data-quote="Skyscraper" data-source="post: 5782784" data-attributes="member: 48518"><p>That's why I wrote "if the battle doesn't last for 3 hours" at the end. We had paralysis in 1E, it didn't suck because battles didn't last long and PCs had ways to remove it. One thing's for sure: spellcaster were feared because magic had the value of being powerful, meaningful.</p><p></p><p></p><p></p><p>Right. Am I one of those people that don't understand, out of curiosity? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think I understand the level-appropriate DC part. However, as I noted in other posts in this thread, if the DC to break a door goes up by 1/2 PC level and the PC's skill mod also goes up by 1/2 PC level, what is the purpose of the increase? I say, increase the skill mods if you wish, but set the DCs in stone so that the PCs have the impression that their PCs can do more at level 20 than they could at level 1, including breaking down a reinforced door that was unattainable at level 1.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 5782784, member: 48518"] That's why I wrote "if the battle doesn't last for 3 hours" at the end. We had paralysis in 1E, it didn't suck because battles didn't last long and PCs had ways to remove it. One thing's for sure: spellcaster were feared because magic had the value of being powerful, meaningful. Right. Am I one of those people that don't understand, out of curiosity? :) I think I understand the level-appropriate DC part. However, as I noted in other posts in this thread, if the DC to break a door goes up by 1/2 PC level and the PC's skill mod also goes up by 1/2 PC level, what is the purpose of the increase? I say, increase the skill mods if you wish, but set the DCs in stone so that the PCs have the impression that their PCs can do more at level 20 than they could at level 1, including breaking down a reinforced door that was unattainable at level 1. [/QUOTE]
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