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<blockquote data-quote="Kobold Stew" data-source="post: 6268047" data-attributes="member: 23484"><p>If one wishes to remove cantrips, there are other changes that HAVE TO follow as well.</p><p></p><p>1. At a minimum there is a need for a means to Read Magic. If you can't have it as a cantrip, then the ability needs to be integrated somehow.</p><p></p><p>2. You also need to remove the Initiate feats from the feat document (since they provide the ability to cast cantrips). For those who are suggesting removing cantrips = a feat, consider this. There are feats which grant the ability to cast two cantrips and a first-level spell, based on any of three abilities. Trading three cantrips tied to a particular stat for that seems (to me) a no-brainer. Given that feats are at least notionally balanced against one another, swapping cantrips for a feat is not a balanced exchange.</p><p></p><p>3. You also need to re-write the rules for the High Elf, and perhaps the gnome. </p><p></p><p>Other changes follow (how does magical light get created, if not through a cantrip?), which re-design the fantasy world -- new levelled spells are probably needed, etc. </p><p></p><p>Given the fact that deeper changes will be needed, I suggest that WHATEVER replaces cantrips has to include the ability to Read Magic (since otherwise the ability is absent from the world). </p><p></p><p>The equation then becomes: (cantrips) = (read magic) + ? </p><p></p><p>I'll go back to my earlier suggestion (also made by Kamikaze Midget), that a familiar is reasonable. Yes, it means changing a first level spell (find familiar) into a class ability as well, but that's actually less intrusive than the changes you have to make already (e.g. 1-3 above). </p><p></p><p>I stand by: Read magic and a magic kitty.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6268047, member: 23484"] If one wishes to remove cantrips, there are other changes that HAVE TO follow as well. 1. At a minimum there is a need for a means to Read Magic. If you can't have it as a cantrip, then the ability needs to be integrated somehow. 2. You also need to remove the Initiate feats from the feat document (since they provide the ability to cast cantrips). For those who are suggesting removing cantrips = a feat, consider this. There are feats which grant the ability to cast two cantrips and a first-level spell, based on any of three abilities. Trading three cantrips tied to a particular stat for that seems (to me) a no-brainer. Given that feats are at least notionally balanced against one another, swapping cantrips for a feat is not a balanced exchange. 3. You also need to re-write the rules for the High Elf, and perhaps the gnome. Other changes follow (how does magical light get created, if not through a cantrip?), which re-design the fantasy world -- new levelled spells are probably needed, etc. Given the fact that deeper changes will be needed, I suggest that WHATEVER replaces cantrips has to include the ability to Read Magic (since otherwise the ability is absent from the world). The equation then becomes: (cantrips) = (read magic) + ? I'll go back to my earlier suggestion (also made by Kamikaze Midget), that a familiar is reasonable. Yes, it means changing a first level spell (find familiar) into a class ability as well, but that's actually less intrusive than the changes you have to make already (e.g. 1-3 above). I stand by: Read magic and a magic kitty. [/QUOTE]
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