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<blockquote data-quote="Mishihari Lord" data-source="post: 6268184" data-attributes="member: 128"><p>That's assuming that casters without at will cantrips actually do suck, which is far from a universal opinion. There shouldn't be any particular hit to the caster from removing them - I doesn't look like they'll cause more damage than a weapon. And I kind of like the strong round/weak round playstyle, timing your strong hits for maximum effect, and I know quite a lot of people that have played casters like that and have no problem with them. And laser-gun fingers does not fit my idea of what D&D fantasy should look like, especially at low level. </p><p></p><p>Anywayz, I kind of like the idea of each at-will attack cantrip doing the caster 1 hp of damage. It limits casting a bit. It's more interesting than a simple limit - you can cast a cantrip every round for a while, but you have to consider if it's worth the cost. It doesn't have much effect at higher levels, where laser-gun fingers are a less inappropriate fit to D&D fantasy. It limits the craziness inherent in at-will cantrips out of combat: "yeah, I'm gonna burn this forest down 'cause I can keep up this flamethrower <u>all day</u>." And I like a possible fiction supporting this idea: "cantrips draw on your life force rather directly (hence damage) while spells are powered by energy gathered ahead of time"</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6268184, member: 128"] That's assuming that casters without at will cantrips actually do suck, which is far from a universal opinion. There shouldn't be any particular hit to the caster from removing them - I doesn't look like they'll cause more damage than a weapon. And I kind of like the strong round/weak round playstyle, timing your strong hits for maximum effect, and I know quite a lot of people that have played casters like that and have no problem with them. And laser-gun fingers does not fit my idea of what D&D fantasy should look like, especially at low level. Anywayz, I kind of like the idea of each at-will attack cantrip doing the caster 1 hp of damage. It limits casting a bit. It's more interesting than a simple limit - you can cast a cantrip every round for a while, but you have to consider if it's worth the cost. It doesn't have much effect at higher levels, where laser-gun fingers are a less inappropriate fit to D&D fantasy. It limits the craziness inherent in at-will cantrips out of combat: "yeah, I'm gonna burn this forest down 'cause I can keep up this flamethrower [U]all day[/U]." And I like a possible fiction supporting this idea: "cantrips draw on your life force rather directly (hence damage) while spells are powered by energy gathered ahead of time" [/QUOTE]
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