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<blockquote data-quote="ExploderWizard" data-source="post: 6268282" data-attributes="member: 66434"><p>The idea of cantrips is useful and doesn't need to be completely discarded. All magic should have a resource cost though. That is the foundation of the magic user class. The fighter is the consistent warrior, the mage is the specialist with utility and flashy effects. When this basic formula is messed with we get all kinds of issues. </p><p></p><p>1) The checks & balances that keep mages from complete domination are discarded. More spells per day, spell disruption becomes nigh impossible, scrolls & wands become widely available & plentiful. </p><p></p><p>2) Magic users get more and more magic to sling around. What is cheaply gained is used without care or thought.</p><p></p><p>3) Magic users become consistent baseline performers AND retain their capacity for flashy big top effects. </p><p></p><p>4) LFQW becomes a thing. If both classes are now stable performers the fighter is useless, etc. etc.</p><p></p><p>5) Fighters now need new toys so that they can have flashy effects like wizards. Why not? If the wizard gets to pew pew endless magic all day then the fighter needs a chance to go BIG BATTA BOOM once in awhile right? </p><p></p><p>6) The limitations on the fighters performing these non-magical BOOM effects feel ridiculous. Finding toys which make sense to be limited yet non-magical becomes a burden and a chore. </p><p></p><p></p><p>All of this because the basic differences in the play between the classes were eroded over time. The root causes are deeper beginning with the notion that the whole game revolves around fights per day and other nonsense. </p><p></p><p>It was never in the job description of magic user to be a CONSTANT fighter. Thats what the FIGHTER class is for. Until that major screwup is revisited there won't be an end to these issues.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6268282, member: 66434"] The idea of cantrips is useful and doesn't need to be completely discarded. All magic should have a resource cost though. That is the foundation of the magic user class. The fighter is the consistent warrior, the mage is the specialist with utility and flashy effects. When this basic formula is messed with we get all kinds of issues. 1) The checks & balances that keep mages from complete domination are discarded. More spells per day, spell disruption becomes nigh impossible, scrolls & wands become widely available & plentiful. 2) Magic users get more and more magic to sling around. What is cheaply gained is used without care or thought. 3) Magic users become consistent baseline performers AND retain their capacity for flashy big top effects. 4) LFQW becomes a thing. If both classes are now stable performers the fighter is useless, etc. etc. 5) Fighters now need new toys so that they can have flashy effects like wizards. Why not? If the wizard gets to pew pew endless magic all day then the fighter needs a chance to go BIG BATTA BOOM once in awhile right? 6) The limitations on the fighters performing these non-magical BOOM effects feel ridiculous. Finding toys which make sense to be limited yet non-magical becomes a burden and a chore. All of this because the basic differences in the play between the classes were eroded over time. The root causes are deeper beginning with the notion that the whole game revolves around fights per day and other nonsense. It was never in the job description of magic user to be a CONSTANT fighter. Thats what the FIGHTER class is for. Until that major screwup is revisited there won't be an end to these issues. [/QUOTE]
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