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<blockquote data-quote="Sadras" data-source="post: 6268400" data-attributes="member: 6688277"><p>I agree. I have done something similar with <em>Comprehend Languages</em>, where the ritual is actually a derivative of an older and more powerful spell, <em>Comprehendere Linguam</em>. The ritual <em>Comprehend Languages</em> was originally created for simple use for merchant men, low-ranking wizard translators and for general use for legal contracts and the like - so it only functions for the most common current scripts. </p><p>Therefore <em>Comprehend Languages</em> is not able to decipher archaic or forgotten scripts - the wizard PC is now in search of the more powerful version of the spell <em>Comprehendere Linguam</em>. </p><p></p><p>I have taken spells even further - since we play in Mystara, specifically the Duchy of Karameikos, the wizard has found out that Glantrian wizards are able to cast more powerful or flexible versions of the spells but at exactly the same level. For instance, the Glantrian version of <em>Comprehend Languages</em> the Range is Touch, which allows someone else to benefit from the spell as opposed to only the caster. </p><p><em>Mage Armor</em> can be cast as both from the School of Abjuration (current playtest) and from the School of Conjuration (3e). <em>Mage Hand</em> allows you to summon an additional hand but requires concentration. <em>Flaming Sphere</em> has additional range...etc</p><p>So introducing little changes here and there, which keeps the magic of the setting interesting and new. </p><p></p><p>Of course now the PC wants to travel to Glantri and learn their arcane casting style so he is saving up on monies for the Great School of Magic and is more than likely going to sell the Adventurer's Guild he owns. </p><p></p><p></p><p></p><p>Personally I prefer intelligence modifier + level, but that it is refreshed between short rests similar in vein as @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=2525" target="_blank">Mistwell</a></u></strong></em> proposed with a constitution check to push oneself further if they wanted but with different results (not wild magicky results) if one failed - I was thinking temporary blindness/deafness, headaches - therefore unable to cast concentrate spells, dizziness, nausea, nose bleeds, fainting..etc</p></blockquote><p></p>
[QUOTE="Sadras, post: 6268400, member: 6688277"] I agree. I have done something similar with [I]Comprehend Languages[/I], where the ritual is actually a derivative of an older and more powerful spell, [I]Comprehendere Linguam[/I]. The ritual [I]Comprehend Languages[/I] was originally created for simple use for merchant men, low-ranking wizard translators and for general use for legal contracts and the like - so it only functions for the most common current scripts. Therefore [I]Comprehend Languages[/I] is not able to decipher archaic or forgotten scripts - the wizard PC is now in search of the more powerful version of the spell [I]Comprehendere Linguam[/I]. I have taken spells even further - since we play in Mystara, specifically the Duchy of Karameikos, the wizard has found out that Glantrian wizards are able to cast more powerful or flexible versions of the spells but at exactly the same level. For instance, the Glantrian version of [I]Comprehend Languages[/I] the Range is Touch, which allows someone else to benefit from the spell as opposed to only the caster. [I]Mage Armor[/I] can be cast as both from the School of Abjuration (current playtest) and from the School of Conjuration (3e). [I]Mage Hand[/I] allows you to summon an additional hand but requires concentration. [I]Flaming Sphere[/I] has additional range...etc So introducing little changes here and there, which keeps the magic of the setting interesting and new. Of course now the PC wants to travel to Glantri and learn their arcane casting style so he is saving up on monies for the Great School of Magic and is more than likely going to sell the Adventurer's Guild he owns. Personally I prefer intelligence modifier + level, but that it is refreshed between short rests similar in vein as @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=2525"]Mistwell[/URL][/U][/B][/I] proposed with a constitution check to push oneself further if they wanted but with different results (not wild magicky results) if one failed - I was thinking temporary blindness/deafness, headaches - therefore unable to cast concentrate spells, dizziness, nausea, nose bleeds, fainting..etc [/QUOTE]
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