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<blockquote data-quote="Blackwarder" data-source="post: 6268698" data-attributes="member: 6688285"><p>I don't have a problem with cantrips in general, but I realy dislike most of the attack cantrips. For me, a cantrip is a inor magic, easily mastered by some one who is dedicated to studying the Art and a stepping stone for more potent spells, but not something very powerfull on its own.</p><p></p><p>Lets take for example Ray of Frost as one of the most iconic offenders, it does the same damage equivalent to a long sword and it for a hindering effect on top of it and that completely disregarding the fact that it just feels meh.</p><p></p><p>Here are a couple of cantrips I would like to see:</p><p></p><p><strong>Fire Fingers (Minor Flame)</strong> - you conjure a small flame on one of your hands (in your Palm or any of your fingers), the flame cast light as bright a candle and you can use it to light up any easily flammable objects, the flame itself will cause 1d6+int modifier points of damage to any object other than you, while you have the flame in your hand your hand is immune to fire. You can only have one flame at a time.</p><p></p><p><strong>Ice Shard (Ice Dagger)</strong> - You conjure a shard of ice in your hand, the shard is generally shaped like a crudely fashioned dagger and as such have the same characteristic as a normal dagger but you can fashion it as any kind of tiny crudely fashioned object, the shard will last for 10 minutes, by the end of this time the shard will dissolve to a tiny puddle of water.</p><p></p><p>Those two are the kind of cantrips I would like to see, they can be very versatile, they don't feel like a finished spell but as fracture of one, and they can be used by an innovative player to cause mayhem in interesting ways.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 6268698, member: 6688285"] I don't have a problem with cantrips in general, but I realy dislike most of the attack cantrips. For me, a cantrip is a inor magic, easily mastered by some one who is dedicated to studying the Art and a stepping stone for more potent spells, but not something very powerfull on its own. Lets take for example Ray of Frost as one of the most iconic offenders, it does the same damage equivalent to a long sword and it for a hindering effect on top of it and that completely disregarding the fact that it just feels meh. Here are a couple of cantrips I would like to see: [B]Fire Fingers (Minor Flame)[/B] - you conjure a small flame on one of your hands (in your Palm or any of your fingers), the flame cast light as bright a candle and you can use it to light up any easily flammable objects, the flame itself will cause 1d6+int modifier points of damage to any object other than you, while you have the flame in your hand your hand is immune to fire. You can only have one flame at a time. [B]Ice Shard (Ice Dagger)[/B] - You conjure a shard of ice in your hand, the shard is generally shaped like a crudely fashioned dagger and as such have the same characteristic as a normal dagger but you can fashion it as any kind of tiny crudely fashioned object, the shard will last for 10 minutes, by the end of this time the shard will dissolve to a tiny puddle of water. Those two are the kind of cantrips I would like to see, they can be very versatile, they don't feel like a finished spell but as fracture of one, and they can be used by an innovative player to cause mayhem in interesting ways. Warder [/QUOTE]
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