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<blockquote data-quote="Sword of Spirit" data-source="post: 6269289" data-attributes="member: 6677017"><p>About a minute ago I was arguing pretty much the same point you are making (but regarding a different mechanic). I think these are the sorts of "peripheral" aspects of the game where we pick and choose which we care about. In this case, I do care about it. I remember talking to a friend about some 3e houserules and how it would make certain options a bit stronger at lower levels, but a bit weaker at higher levels. He immediately asserted that that was a horrible way of balancing things. Upon reflection I decided that I agree with him, and I still do. </p><p></p><p>It's true that most campaigns that start at 1st level aren't going all the way to 20th level. But I don't only start campaigns at 1st level. Sometimes I even like an epic campaign.</p><p></p><p></p><p></p><p>But that's a playstyle expectations concern, not a given. With the modest number of spell slots given it's quite likely that even a 20th level character is going to use up all of his higher ones in a long days adventuring, and find that 22.5 being his most appealing combat option.</p><p></p><p>Also, the whole point of this is that those who are most likely to want to nix at-will cantrips are also those who want the style of game where a wizard without his daily spells has the worse attacks in the party. Part of the goal is that the wizard's attacks should have a very small contribution once he's used his spells--more encouragement to manage his resources carefully.</p><p></p><p>So if he has a built-in at-will bazooka that he rarely uses, he still has it and it effects game immersion experience. And if he has an at-will bazooka in a game that has long adventuring days, he most likely will need to use it.</p><p></p><p></p><p></p><p>My mage would likely learn just about every cantrip I can get my hands on. I'd even learn and use attack cantrips if they scaled the way I'd prefer them to (2d8 at 8th level, 3d8 at 14th level).</p><p></p><p>Remember that attack cantrips come with extra effects; and I'd probably say Constitution is a contender for everyone's second favorite stat.</p><p></p><p>I think our disagreement here is mostly about whether this peripheral matters. This is one of the issues that feels like it matters to me, and isn't one of those issues for you. No problem, I enjoy most of your posts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6269289, member: 6677017"] About a minute ago I was arguing pretty much the same point you are making (but regarding a different mechanic). I think these are the sorts of "peripheral" aspects of the game where we pick and choose which we care about. In this case, I do care about it. I remember talking to a friend about some 3e houserules and how it would make certain options a bit stronger at lower levels, but a bit weaker at higher levels. He immediately asserted that that was a horrible way of balancing things. Upon reflection I decided that I agree with him, and I still do. It's true that most campaigns that start at 1st level aren't going all the way to 20th level. But I don't only start campaigns at 1st level. Sometimes I even like an epic campaign. But that's a playstyle expectations concern, not a given. With the modest number of spell slots given it's quite likely that even a 20th level character is going to use up all of his higher ones in a long days adventuring, and find that 22.5 being his most appealing combat option. Also, the whole point of this is that those who are most likely to want to nix at-will cantrips are also those who want the style of game where a wizard without his daily spells has the worse attacks in the party. Part of the goal is that the wizard's attacks should have a very small contribution once he's used his spells--more encouragement to manage his resources carefully. So if he has a built-in at-will bazooka that he rarely uses, he still has it and it effects game immersion experience. And if he has an at-will bazooka in a game that has long adventuring days, he most likely will need to use it. My mage would likely learn just about every cantrip I can get my hands on. I'd even learn and use attack cantrips if they scaled the way I'd prefer them to (2d8 at 8th level, 3d8 at 14th level). Remember that attack cantrips come with extra effects; and I'd probably say Constitution is a contender for everyone's second favorite stat. I think our disagreement here is mostly about whether this peripheral matters. This is one of the issues that feels like it matters to me, and isn't one of those issues for you. No problem, I enjoy most of your posts. :) [/QUOTE]
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