Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
No Cantrips Module
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LightPhoenix" data-source="post: 6270133" data-attributes="member: 115"><p>If the concern is the frequency of use (which it seems to be), by far the simplest and most elegant option is simply having Vancian spell slots for cantrips. Similarly, if the concern is attack cantrips, simply remove them from the game. However, that's not strictly what the question asked.</p><p></p><p>Instead of cantrips <em>per se</em>, what I would do is link minor magical effects to first level spells. As long as you have a first level spell memorized, you may use the cantrip version of the spell at will. Thus, they're not infinite but at higher levels are more likely to be available. A simple version would simply link cantrips to spells: Light/Burning Hands, Dancing Lights/Color Spray, and so on. Personally, I'd tailor it a little more to each spell. For example:</p><p></p><p><strong>Burning Hands</strong></p><p><strong></strong><em>Cantrip: </em>As you extend a finger, a small flame blossoms at your fingertip. It is the size of a candle's flame and provides a similar amount of light. Objects that can be ignited with a candle can also be ignited with this spell. Dousing the finger in liquids or depriving it of oxygen will extinguish the flame.</p><p></p><p><strong>Detect Magic</strong></p><p><em>Cantrip: </em>Squinting, you focus your attention on a magical object that you can see. Magical writing, runes, glyphs, and other magical symbols on the object may be deciphered as if you were reading them. Only one object may be focused on at a time.</p><p></p><p><strong>Cause Fear</strong></p><p><em>Cantrip: </em>The murmur of voices dies as you enter the room, but slowly returns to normal. While the cantrip is active, creatures in your presence feel ill at ease. Dogs may whimper, snakes and cats may hiss, farmers may act subdued, guards may act wary, and so forth. The exact effect depends on the creature.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 6270133, member: 115"] If the concern is the frequency of use (which it seems to be), by far the simplest and most elegant option is simply having Vancian spell slots for cantrips. Similarly, if the concern is attack cantrips, simply remove them from the game. However, that's not strictly what the question asked. Instead of cantrips [I]per se[/I], what I would do is link minor magical effects to first level spells. As long as you have a first level spell memorized, you may use the cantrip version of the spell at will. Thus, they're not infinite but at higher levels are more likely to be available. A simple version would simply link cantrips to spells: Light/Burning Hands, Dancing Lights/Color Spray, and so on. Personally, I'd tailor it a little more to each spell. For example: [B]Burning Hands [/B][I]Cantrip: [/I]As you extend a finger, a small flame blossoms at your fingertip. It is the size of a candle's flame and provides a similar amount of light. Objects that can be ignited with a candle can also be ignited with this spell. Dousing the finger in liquids or depriving it of oxygen will extinguish the flame. [B]Detect Magic[/B] [I]Cantrip: [/I]Squinting, you focus your attention on a magical object that you can see. Magical writing, runes, glyphs, and other magical symbols on the object may be deciphered as if you were reading them. Only one object may be focused on at a time. [B]Cause Fear[/B] [I]Cantrip: [/I]The murmur of voices dies as you enter the room, but slowly returns to normal. While the cantrip is active, creatures in your presence feel ill at ease. Dogs may whimper, snakes and cats may hiss, farmers may act subdued, guards may act wary, and so forth. The exact effect depends on the creature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No Cantrips Module
Top