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NO character concept what so ever, ahhh the freedom.
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<blockquote data-quote="WizarDru" data-source="post: 733206" data-attributes="member: 151"><p>Oh, well, jolly good, that. Carry on, then, Toodle-Pip!</p><p></p><p>Believe me, I think that it's a Good Thing<span style="font-size: 9px"><strong>(TM)</strong></span> to have options, and I actively advocate violating the rules to have fun. Three of my players have come to me and asked to be able to change their characters dramatically, to allow them to grow into concepts they envisioned for their characters...so we did it. The character who had taken levels of wizard, now was sorceror. The one who had taken levels of Shadowdancer had two of them converted back to Rogue. The character who realized he needed different feats to become a verdant lord, and that his previous character design didn't work for what he wanted to do? All changed in the name of FUN. </p><p></p><p>And I'd do it again in a heartbeat, with a smile on my face and a song in my heart. Different groups require different playstyles. My preference is that the core rules work without my intervention or forcing me to run an adventure purely to accomadate them (as opposed to the players or the story). I don't mind imposing such restrictions myself, but I don't want the rules to do MY job, I guess. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 733206, member: 151"] Oh, well, jolly good, that. Carry on, then, Toodle-Pip! Believe me, I think that it's a Good Thing[SIZE=1][B](TM)[/B][/SIZE] to have options, and I actively advocate violating the rules to have fun. Three of my players have come to me and asked to be able to change their characters dramatically, to allow them to grow into concepts they envisioned for their characters...so we did it. The character who had taken levels of wizard, now was sorceror. The one who had taken levels of Shadowdancer had two of them converted back to Rogue. The character who realized he needed different feats to become a verdant lord, and that his previous character design didn't work for what he wanted to do? All changed in the name of FUN. And I'd do it again in a heartbeat, with a smile on my face and a song in my heart. Different groups require different playstyles. My preference is that the core rules work without my intervention or forcing me to run an adventure purely to accomadate them (as opposed to the players or the story). I don't mind imposing such restrictions myself, but I don't want the rules to do MY job, I guess. ;) [/QUOTE]
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NO character concept what so ever, ahhh the freedom.
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