No charging

Fast guy attacks and moves 30ft away, slow guy has to double-move to get in range. Repeat over and over and over.

Or, you can stand your ground, and wait for him to come back to you, in which case he takes your readied action, and then an AoO when he tries to leave again....
 

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If you're firing arrows at the dwarf, he has a hard time of it. However, he can chase you down, and then when you withdraw, he gets an opportunity attack.
 

If you're firing arrows at the dwarf, he has a hard time of it. However, he can chase you down, and then when you withdraw, he gets an opportunity attack.
Oh, yeah, I had forgotten they added OA's back in. I'd still want a charge, so we can be more proactive about chasing people down. But yeah, that is an option.
 


I think the orcs had a charge mechanic in the first playtest. They didn't gain any distance in the charge, but they got extra damage on a hit, but the charge granted anyone who attacked the charging orc that round "advantage." Personally, I don't think that that mechanic worked too well for the orcs.

I also think that the most important part of a charge is granting extra movement (and perhaps extra damage from the force of the blow). Granting advantage to others who attack, or having the charger attack at disadvantage seems too big a penalty though.

Maybe "charge" will be another way to use fighter expertise die. If the fighter could double his or her move by using an expertise die, that might work. Then, at higher levels a fighter could charge and add damage using more than one die.
 

Yeah, advantage or disadvantage for charging seems a bit steep. I gotta admit, I like the regular old, move and attack option. Does it need modifiers really?
 


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