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No classes, no levels, OGL - how does that sound?
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<blockquote data-quote="Agnostic Paladin" data-source="post: 486864" data-attributes="member: 575"><p>Two things: I wasn't mentioning it casually. And it's not really my idea. I've seen it floated more than once.</p><p></p><p>As to actually building it, I think that the biggest challenge (even moreso than the increase in work for DMs and adventure writers) is the reworking of the experience system. Not so much the spending xp to get skills & feats & ability increase & whatnot, but in the handing out of experience. I like that D&D has concrete experience for given tasks and the defeating of creatures; off-the-cuff and story awards bug me - they're all well and good for storyteller where the game's more of a group storytell than an actual game with rules and structure, but at its heart, D&D is a tactical combat game and wargames need real rules.</p></blockquote><p></p>
[QUOTE="Agnostic Paladin, post: 486864, member: 575"] Two things: I wasn't mentioning it casually. And it's not really my idea. I've seen it floated more than once. As to actually building it, I think that the biggest challenge (even moreso than the increase in work for DMs and adventure writers) is the reworking of the experience system. Not so much the spending xp to get skills & feats & ability increase & whatnot, but in the handing out of experience. I like that D&D has concrete experience for given tasks and the defeating of creatures; off-the-cuff and story awards bug me - they're all well and good for storyteller where the game's more of a group storytell than an actual game with rules and structure, but at its heart, D&D is a tactical combat game and wargames need real rules. [/QUOTE]
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No classes, no levels, OGL - how does that sound?
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