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*TTRPGs General
No classes, no levels, OGL - how does that sound?
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<blockquote data-quote="Mordane76" data-source="post: 487002" data-attributes="member: 7172"><p>My first real RP experience came from WWGS playing Vampire, so my baptism into this subculture predisposes me towards skills-based systems. I have a real problem with the stratification of levels in d20; it's hard to maintain my suspension of reality when I have to deal with the fact that my players will be of X power level one day, and then X+1 power level the next; it's probably partially my fault -- I mean I could with-hold XP until they complete the entire quest, but that also seems wrong; I can't believe that constantly using a skill will not result in any change until X number is surpassed, but I can't deal with that once X number is surpassed, EVERYTHING about my character increases, regardless of its use.</p><p></p><p>I've seen a couple of the classless systems here on the boards, and most of them have some merits, but in general they seem fairly clunky and unwieldy. I like some of the mechanics, but I don't know about implementation. If I could find a way to make it work to my satisfaction, I'll be on the OGL d20 Skill System bandwagon in a heartbeat.</p></blockquote><p></p>
[QUOTE="Mordane76, post: 487002, member: 7172"] My first real RP experience came from WWGS playing Vampire, so my baptism into this subculture predisposes me towards skills-based systems. I have a real problem with the stratification of levels in d20; it's hard to maintain my suspension of reality when I have to deal with the fact that my players will be of X power level one day, and then X+1 power level the next; it's probably partially my fault -- I mean I could with-hold XP until they complete the entire quest, but that also seems wrong; I can't believe that constantly using a skill will not result in any change until X number is surpassed, but I can't deal with that once X number is surpassed, EVERYTHING about my character increases, regardless of its use. I've seen a couple of the classless systems here on the boards, and most of them have some merits, but in general they seem fairly clunky and unwieldy. I like some of the mechanics, but I don't know about implementation. If I could find a way to make it work to my satisfaction, I'll be on the OGL d20 Skill System bandwagon in a heartbeat. [/QUOTE]
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No classes, no levels, OGL - how does that sound?
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