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Community
General Tabletop Discussion
*TTRPGs General
No classes, no levels, OGL - how does that sound?
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<blockquote data-quote="Gez" data-source="post: 488998" data-attributes="member: 1328"><p>When I buy a game, I'm not too concerned with OGL issues. I'm more interested by the setting, the style of play, the rules, etc.</p><p></p><p>If I where interested in a system because it's an OGL system, it would then have to have good rules. I would less care for the setting, since the setting would be IP and thus not usable by other publishers, and thus irrelevant to the OGL-ness of the game.</p><p></p><p></p><p>Oh, and there is another OGL system than d20 around: Everquest RPG ! </p><p></p><p>Well, it's awfully similar to d20, so similar it's rather compatible, but what do you want ?</p><p></p><p></p><p>Myself, I would be more interested by a classless-yet-levelled system compatible with d20. Something that may be a bit similar to Daggerfall and Morrowing (who are classed, but that's not to the point), where you would increase skills with exp, practice, and training, and gain new level when your skills have sufficiently increased.</p><p></p><p>This would offer the flexibility for players of a skill-based system with the NPC generation ease of use for the DM of a level-based system (just choose a level and spend a corresponding amount of skill points).</p><p></p><p>Levels are a very handy tool for estimating PC and NPC power. When you have "an adventure for level 7-9", you know what this mean; and you know a level 6 party is going to have a hard time in it, while a level 12 party will find it too easy. Without levels, you'll just have "an adventure for beginning characters" or "an adventure for veteran characters" and that's harder to gauge.</p></blockquote><p></p>
[QUOTE="Gez, post: 488998, member: 1328"] When I buy a game, I'm not too concerned with OGL issues. I'm more interested by the setting, the style of play, the rules, etc. If I where interested in a system because it's an OGL system, it would then have to have good rules. I would less care for the setting, since the setting would be IP and thus not usable by other publishers, and thus irrelevant to the OGL-ness of the game. Oh, and there is another OGL system than d20 around: Everquest RPG ! Well, it's awfully similar to d20, so similar it's rather compatible, but what do you want ? Myself, I would be more interested by a classless-yet-levelled system compatible with d20. Something that may be a bit similar to Daggerfall and Morrowing (who are classed, but that's not to the point), where you would increase skills with exp, practice, and training, and gain new level when your skills have sufficiently increased. This would offer the flexibility for players of a skill-based system with the NPC generation ease of use for the DM of a level-based system (just choose a level and spend a corresponding amount of skill points). Levels are a very handy tool for estimating PC and NPC power. When you have "an adventure for level 7-9", you know what this mean; and you know a level 6 party is going to have a hard time in it, while a level 12 party will find it too easy. Without levels, you'll just have "an adventure for beginning characters" or "an adventure for veteran characters" and that's harder to gauge. [/QUOTE]
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No classes, no levels, OGL - how does that sound?
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