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General Tabletop Discussion
*TTRPGs General
No classes, no levels, OGL - how does that sound?
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<blockquote data-quote="KDLadage" data-source="post: 489093" data-attributes="member: 88"><p>I have never found a skill based system to be a "chore" when it came to making characters.</p><p></p><p>GURPS, for example, is not a chore because it is a skill based system, it is a chore because it ceased being a "system" a long time ago.</p><p></p><p>HERO, for example, is not a chore because it is a skill based system (a debatable point at best), it is a chore because it does things that, although internally consistant with the rules, are not the way people tend to think...</p><p></p><p>Both of these are great games. Both of these are excellent choices for skill-based, non-class RPGs. In fact, there are so many great choices for this style of play, one has to wonder what would be gained by adding a skill-based, non-class version of d20.</p><p></p><p>I am not saying it cannot work. I am not saying it cannot be done well. I am just wondering if it is worth the effort.</p></blockquote><p></p>
[QUOTE="KDLadage, post: 489093, member: 88"] I have never found a skill based system to be a "chore" when it came to making characters. GURPS, for example, is not a chore because it is a skill based system, it is a chore because it ceased being a "system" a long time ago. HERO, for example, is not a chore because it is a skill based system (a debatable point at best), it is a chore because it does things that, although internally consistant with the rules, are not the way people tend to think... Both of these are great games. Both of these are excellent choices for skill-based, non-class RPGs. In fact, there are so many great choices for this style of play, one has to wonder what would be gained by adding a skill-based, non-class version of d20. I am not saying it cannot work. I am not saying it cannot be done well. I am just wondering if it is worth the effort. [/QUOTE]
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No classes, no levels, OGL - how does that sound?
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