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General Tabletop Discussion
*TTRPGs General
No classes, no levels, OGL - how does that sound?
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<blockquote data-quote="KDLadage" data-source="post: 489390" data-attributes="member: 88"><p>Then I think you are trying to fill a nitch that has already been fileld. There are two (probably many more) OGL skill-based, generic RPGs out there that I have played (and enjoyed).</p><p></p><p>FUDGE is an open game, skill based, and extremely easy to teach. It is a bit course in its scale, and thus some old-timer RPGers are not fond of using it as a framework. I like it, myself. Have played it a lot and have enjoyed it as much (if not more) than many other more complex RPG systems. You can find more information about FUDGE <a href="http://www.fudgerpg.com" target="_blank">HERE</a></p><p></p><p>Simply Roleplaying! is an open game, skill based, and very, very complete in the same sense that d20 and the rest are (and that many feel that FUDGE is not). The license is every bit as open as d20 and the game system itself is (in my opinion) just as good as d20's engine. I have played this game a few times, like it and (like d20) is available for fre on the web. Unlike d20, it is not divided into a hundred separate RTF files, it is a single professional looking PDF file. More information on Simply Roleplaying! can be found <a href="http://www.microtactix.com" target="_blank">HERE</a>.</p><p></p><p>So... as you can see, I am not sure what can be gained by removing the classes from d20 and making it a d20, classless, levelless system. And, if you ware talking about OGL only -- this, too, has been done and continues to be done.</p><p></p><p>Am I missing something you are attempting to do here?</p></blockquote><p></p>
[QUOTE="KDLadage, post: 489390, member: 88"] Then I think you are trying to fill a nitch that has already been fileld. There are two (probably many more) OGL skill-based, generic RPGs out there that I have played (and enjoyed). FUDGE is an open game, skill based, and extremely easy to teach. It is a bit course in its scale, and thus some old-timer RPGers are not fond of using it as a framework. I like it, myself. Have played it a lot and have enjoyed it as much (if not more) than many other more complex RPG systems. You can find more information about FUDGE [url=http://www.fudgerpg.com]HERE[/url] Simply Roleplaying! is an open game, skill based, and very, very complete in the same sense that d20 and the rest are (and that many feel that FUDGE is not). The license is every bit as open as d20 and the game system itself is (in my opinion) just as good as d20's engine. I have played this game a few times, like it and (like d20) is available for fre on the web. Unlike d20, it is not divided into a hundred separate RTF files, it is a single professional looking PDF file. More information on Simply Roleplaying! can be found [url=http://www.microtactix.com]HERE[/url]. So... as you can see, I am not sure what can be gained by removing the classes from d20 and making it a d20, classless, levelless system. And, if you ware talking about OGL only -- this, too, has been done and continues to be done. Am I missing something you are attempting to do here? [/QUOTE]
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No classes, no levels, OGL - how does that sound?
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