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No Cleric? Hold me.
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<blockquote data-quote="Bhelue" data-source="post: 4297143" data-attributes="member: 63805"><p>My group consists of 2 Wizards (1 of each type), a Warlord, a Paladin and a Ranger. They just finished "THE" Kobold battle and did a fine job. Between the Pally and the Warlord they had enough healing. And due to all the AoE attacks (2 mages, 2 dragonborn and a Ranger with twin strike) they mopped the floor with most of the encounter. Irontooth did drop the warlord and almost killed the pally but they managed to get a string of lucky hits at the end.</p><p></p><p>Btw: Good Synergy is Paladin Chalenge combined with the Wizard Spell: Cloud of Daggers. If the CoD misses it stays in the square and does auto damage on the beginnng of the targets next round. Then the target has a choice of staying in the square or moving and taking Chalenge damage or staying and taking CoD damage. (CoD ends at the end of the casters next turn but until the target has experienced it at least once, it won't know it will expire).</p><p></p><p>Another synergy is Flaming Sphere combined with Combat chalenge or Cloud of Daggers. With the sphere you take damage if you dont move and if you do move away from the Paladin you take chalenge damage.</p></blockquote><p></p>
[QUOTE="Bhelue, post: 4297143, member: 63805"] My group consists of 2 Wizards (1 of each type), a Warlord, a Paladin and a Ranger. They just finished "THE" Kobold battle and did a fine job. Between the Pally and the Warlord they had enough healing. And due to all the AoE attacks (2 mages, 2 dragonborn and a Ranger with twin strike) they mopped the floor with most of the encounter. Irontooth did drop the warlord and almost killed the pally but they managed to get a string of lucky hits at the end. Btw: Good Synergy is Paladin Chalenge combined with the Wizard Spell: Cloud of Daggers. If the CoD misses it stays in the square and does auto damage on the beginnng of the targets next round. Then the target has a choice of staying in the square or moving and taking Chalenge damage or staying and taking CoD damage. (CoD ends at the end of the casters next turn but until the target has experienced it at least once, it won't know it will expire). Another synergy is Flaming Sphere combined with Combat chalenge or Cloud of Daggers. With the sphere you take damage if you dont move and if you do move away from the Paladin you take chalenge damage. [/QUOTE]
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