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No Cleric in my Group
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<blockquote data-quote="Kalendraf" data-source="post: 2102015" data-attributes="member: 3433"><p>I've DM'ed groups with no clerics and played in a campaign with no cleric. While it does complicate the healing aspect, there are alternatives to consider.</p><p></p><p>First, any druids and bards in the party are going to need to cast more cure spells than usual, but that alone may not be enough.</p><p></p><p>A slightly more expensive route is to invest heavily in scrolls, potions and wands that provide healing. Alternately, the DM may allow you to buy or craft some items that can permanently cast cure spells some number of times per day. An item that cast cure light wounds 1 time per day is actually pretty cheap.</p><p></p><p>The 3rd option is to simply be more cautious and be willing to retreat and rest a lot more often.</p><p></p><p>As for the Undead stuff, you can have a paladin pick up some of the slack. You can also have the wizard take a few more undead affecting spells.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 2102015, member: 3433"] I've DM'ed groups with no clerics and played in a campaign with no cleric. While it does complicate the healing aspect, there are alternatives to consider. First, any druids and bards in the party are going to need to cast more cure spells than usual, but that alone may not be enough. A slightly more expensive route is to invest heavily in scrolls, potions and wands that provide healing. Alternately, the DM may allow you to buy or craft some items that can permanently cast cure spells some number of times per day. An item that cast cure light wounds 1 time per day is actually pretty cheap. The 3rd option is to simply be more cautious and be willing to retreat and rest a lot more often. As for the Undead stuff, you can have a paladin pick up some of the slack. You can also have the wizard take a few more undead affecting spells. [/QUOTE]
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