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No Cleric in my Group
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<blockquote data-quote="woodelf" data-source="post: 2109218" data-attributes="member: 10201"><p>Not exactly. But it seems like what you're really asking is if we've played without easy access to healing magic. I've never had a shortage of clerics/priests in the games i've run, but i've also never had a healing cleric in the games i've run. The players have always chosen to play clerics of gods that grant little or no healing magic. [No undead turning, either.] I ran a 7.5yr AD&D game, and i think there was only one character with healing magic during the entire campaign--and that was a shortlived character. The group either used healing potions and thelike, or did without.</p><p></p><p>In the current game i'm running, there're a runethane and a multi-class magister (mostly other classes), so they have access to a little bit of healing magic. There's also nominally a greenbond, but the player's schedule hasn't let her attend in quite some time, so they're pretty much playing without her abilities.</p><p></p><p>In my experience, lots of D&D players want to play divine champions of one sort or another; very few want to play support-role characters; so cleric-as-healer-and-buffer isn't attractive. When that role is enshrined in the cleric's class abilities, those who want to play religious characters use another class (such as the akashic/unfettered/magister in my current game). When it's possible to play a religious character of a more active sort, players play clerics in droves (i think my long-running AD&D game was typically 1/3rd priests of one god or another).</p></blockquote><p></p>
[QUOTE="woodelf, post: 2109218, member: 10201"] Not exactly. But it seems like what you're really asking is if we've played without easy access to healing magic. I've never had a shortage of clerics/priests in the games i've run, but i've also never had a healing cleric in the games i've run. The players have always chosen to play clerics of gods that grant little or no healing magic. [No undead turning, either.] I ran a 7.5yr AD&D game, and i think there was only one character with healing magic during the entire campaign--and that was a shortlived character. The group either used healing potions and thelike, or did without. In the current game i'm running, there're a runethane and a multi-class magister (mostly other classes), so they have access to a little bit of healing magic. There's also nominally a greenbond, but the player's schedule hasn't let her attend in quite some time, so they're pretty much playing without her abilities. In my experience, lots of D&D players want to play divine champions of one sort or another; very few want to play support-role characters; so cleric-as-healer-and-buffer isn't attractive. When that role is enshrined in the cleric's class abilities, those who want to play religious characters use another class (such as the akashic/unfettered/magister in my current game). When it's possible to play a religious character of a more active sort, players play clerics in droves (i think my long-running AD&D game was typically 1/3rd priests of one god or another). [/QUOTE]
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