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no cleric? (my players stay out)
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<blockquote data-quote="mmu1" data-source="post: 764022" data-attributes="member: 319"><p>Eh... Reminds me of my current campaign. </p><p></p><p>We're running CotSQ, I do everything but hire a marching band carrying a banner spelling out: "We're playing a traditional combat heavy adventure, balanced party a must, lots of utility spells reccommened, versatility encouraged... and by the way, it's going to be DARK in there."</p><p></p><p>So of course I end up having to make an NPC rogue (Why would we need one of <em>those</em> in a dungeon crawl? We'll just have the guys with high Fort saves open the doors with Slay Living traps on them...), and while we have both a Druid and a Cleric in the party, the only arcane caster is a Sorcerer with a fire fetish. His plan is to fly around while invisible a run into cave walls, because he didn't take Darkvision...</p><p></p><p>Anyway, as I think is apparent now, I generally end up making NPCs to fill in critical slots... They're a pain in the butt to control, on top of everything else, but less so than having to turn the way the world works on its head to accomodate bone-hea... ahem, creative players. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="mmu1, post: 764022, member: 319"] Eh... Reminds me of my current campaign. We're running CotSQ, I do everything but hire a marching band carrying a banner spelling out: "We're playing a traditional combat heavy adventure, balanced party a must, lots of utility spells reccommened, versatility encouraged... and by the way, it's going to be DARK in there." So of course I end up having to make an NPC rogue (Why would we need one of [i]those[/i] in a dungeon crawl? We'll just have the guys with high Fort saves open the doors with Slay Living traps on them...), and while we have both a Druid and a Cleric in the party, the only arcane caster is a Sorcerer with a fire fetish. His plan is to fly around while invisible a run into cave walls, because he didn't take Darkvision... Anyway, as I think is apparent now, I generally end up making NPCs to fill in critical slots... They're a pain in the butt to control, on top of everything else, but less so than having to turn the way the world works on its head to accomodate bone-hea... ahem, creative players. ;) [/QUOTE]
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no cleric? (my players stay out)
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