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no cleric? (my players stay out)
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<blockquote data-quote="alsih2o" data-source="post: 765168" data-attributes="member: 4790"><p>well, i am against having them drag an n.p.c. along. for various reasons, the strongesy of which is i want them to succeed or fail as a team, not as a team with some npc i play helping.</p><p></p><p> as for the crew- illusionist, druid (not centered on healing), rogue and barbarian.</p><p></p><p> the barbarian is played as a true barb, speaks slow, kinda dumb. the druid is very young, the rogue is 6'6" and malnourished (160 lbs) and it is illegal to be a wizard where they are,so the illusionist isn't exactly swinging spells right and left.</p><p></p><p> these players came up with cool characters with amazing hooks and backgrounds, i feel very lucky in that regard.</p><p></p><p> they have been through 2 combats (thieves attacking pacifists and wild dogs) and a rescue scenario(children stuck on a broken ferry in a rging river) and i AMAZED at ho well they handled them (especially the ferry, it was mostly to get the used to being occasionally powerless, and they beat the problem thru good rolling and awesome roleplaying)</p></blockquote><p></p>
[QUOTE="alsih2o, post: 765168, member: 4790"] well, i am against having them drag an n.p.c. along. for various reasons, the strongesy of which is i want them to succeed or fail as a team, not as a team with some npc i play helping. as for the crew- illusionist, druid (not centered on healing), rogue and barbarian. the barbarian is played as a true barb, speaks slow, kinda dumb. the druid is very young, the rogue is 6'6" and malnourished (160 lbs) and it is illegal to be a wizard where they are,so the illusionist isn't exactly swinging spells right and left. these players came up with cool characters with amazing hooks and backgrounds, i feel very lucky in that regard. they have been through 2 combats (thieves attacking pacifists and wild dogs) and a rescue scenario(children stuck on a broken ferry in a rging river) and i AMAZED at ho well they handled them (especially the ferry, it was mostly to get the used to being occasionally powerless, and they beat the problem thru good rolling and awesome roleplaying) [/QUOTE]
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no cleric? (my players stay out)
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