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no cleric? (my players stay out)
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<blockquote data-quote="F5" data-source="post: 765514" data-attributes="member: 4607"><p>Don't rule out the idea of an NPC cleric tagging along entirely. The issue of playing the party's buff-and-heal factory being dull is negated by bringing on an NPC to take on that chore. </p><p></p><p>You'd have to do something creative with the NPC you introduce, in order to keep it from taking away from the party's accomplishments (I definitely agree that it can be a bummer for the DM to have to play a member of the party, and have to balance the "should I help them out here, or not" scenarios you'll inevetably encounter).</p><p></p><p>I wouldn't make the cleric NPC a member of the theocracy, though. With a heretical Druid, a thief, and an outlaw mage in the group, I don't think they want to be tied too closely to the status quo...</p><p></p><p>They're in the barbarian wilderness, right? Say they save the life of a wandering shaman, or something similar. For saving him, he is now honor-bound to protect the party. But his honor system has VERY specific (and often bizarre) rules about what he can and can't do for them...when you're in a situation where you feel the NPC should help, but you're compromised by DM knowlege, just have him say something like "I'm sorry, masters, honor forbids me from offering my advice here".</p><p></p><p>Just a thought.</p></blockquote><p></p>
[QUOTE="F5, post: 765514, member: 4607"] Don't rule out the idea of an NPC cleric tagging along entirely. The issue of playing the party's buff-and-heal factory being dull is negated by bringing on an NPC to take on that chore. You'd have to do something creative with the NPC you introduce, in order to keep it from taking away from the party's accomplishments (I definitely agree that it can be a bummer for the DM to have to play a member of the party, and have to balance the "should I help them out here, or not" scenarios you'll inevetably encounter). I wouldn't make the cleric NPC a member of the theocracy, though. With a heretical Druid, a thief, and an outlaw mage in the group, I don't think they want to be tied too closely to the status quo... They're in the barbarian wilderness, right? Say they save the life of a wandering shaman, or something similar. For saving him, he is now honor-bound to protect the party. But his honor system has VERY specific (and often bizarre) rules about what he can and can't do for them...when you're in a situation where you feel the NPC should help, but you're compromised by DM knowlege, just have him say something like "I'm sorry, masters, honor forbids me from offering my advice here". Just a thought. [/QUOTE]
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no cleric? (my players stay out)
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