Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
No Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 1660654" data-attributes="member: 18280"><p>You've received a number of interesting and worthwhile answers here, so you should be in pretty good shape. There are some books that make non-combat interactions as interesting as combat (largley by modifying combat-type rules into skill-use type rules). Among these, either <em><strong>Empire</strong></em> or <em><strong>Dynasties & Demogogues </strong> </em> is a must for social/political interaction, and <em><strong>The Medieval Player's Han</strong></em>dbook is a must for scholarly/craftsperson interaction. Your player is going to seek out these opportunities, so you should be ready for them.</p><p></p><p>On the other hand (again, as others have pointed out) our desires do not always change the nature of the world. Will orcs and other goblinoids disappear just because we don't wish to fight? Perhaps your player will prefer a city-based campaign where standard monsters are far less common. She may still have to contend with lycanthropes, human enemies, thieves, rats, and all sorts of other "normal" D&D problems.</p><p></p><p>Sherlock Holmes bloodied his knuckles from time to time. Your player, though, might be encouraged to choose a character build where that won't be necessary very often: a high charisma and a few <em>charm</em> spells can go a long way, after all. Violent situations may be avoidable, but situations to which a violent response is common may still exist with the same frequency as in a normal game.</p><p></p><p>I would be quite clear here: "I am setting up the world and its challenges. In some cases violence might be an appropriate response from PCs. I am not going to dictate how PCs react to these problems, however, and a nonviolent solution will gain as many XP as a violent one. I will make sure to include lots of things that can challenge you apart from combat, but just as I am not dictating PC responses, I won't allow players to dictate NPC responses. Like the real world, there are some very reasonable people (of every alignment), and a great many who react in a more passionate manner, for good or ill."</p><p></p><p>Hope that helps.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 1660654, member: 18280"] You've received a number of interesting and worthwhile answers here, so you should be in pretty good shape. There are some books that make non-combat interactions as interesting as combat (largley by modifying combat-type rules into skill-use type rules). Among these, either [I][B]Empire[/B][/I] or [I][B]Dynasties & Demogogues [/B] [/I] is a must for social/political interaction, and [I][B]The Medieval Player's Han[/B][/I]dbook is a must for scholarly/craftsperson interaction. Your player is going to seek out these opportunities, so you should be ready for them. On the other hand (again, as others have pointed out) our desires do not always change the nature of the world. Will orcs and other goblinoids disappear just because we don't wish to fight? Perhaps your player will prefer a city-based campaign where standard monsters are far less common. She may still have to contend with lycanthropes, human enemies, thieves, rats, and all sorts of other "normal" D&D problems. Sherlock Holmes bloodied his knuckles from time to time. Your player, though, might be encouraged to choose a character build where that won't be necessary very often: a high charisma and a few [I]charm[/I] spells can go a long way, after all. Violent situations may be avoidable, but situations to which a violent response is common may still exist with the same frequency as in a normal game. I would be quite clear here: "I am setting up the world and its challenges. In some cases violence might be an appropriate response from PCs. I am not going to dictate how PCs react to these problems, however, and a nonviolent solution will gain as many XP as a violent one. I will make sure to include lots of things that can challenge you apart from combat, but just as I am not dictating PC responses, I won't allow players to dictate NPC responses. Like the real world, there are some very reasonable people (of every alignment), and a great many who react in a more passionate manner, for good or ill." Hope that helps. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
No Combat
Top