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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1661457" data-attributes="member: 6584"><p>I'd agree with <strong>MMadsen</strong> - Call of Cthulu could be a good choice of system... I've not tried the D20 version yet, but it's meant to be good. I've played (published) campaigns where we've never really gotten into combat. When we have, it's a mark of failure and a sign that we've made a wrong turn and are probably going to get eaten by something with far too many tentacles.</p><p></p><p>If you're after something investigatory and/or intrigue-ish those could be a good model to work from? </p><p></p><p>Would probably work pretty well with the regular DnD ruleset... Some of the modules should convert nicely. Idle thought: If you like working from modules and enjoy conversion - "Horror on the Orient Express" module set on Eberron's railway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Just keep with the type of plots, NPCs and all the pretty handouts.</p><p> </p><p>I think this could be a lot of fun and very different from a normal campaign. Though, if you're really not keen on running it then I think you're dead right to get the player who suggested it to DM. IME, DM's running games they don't want to is a sure recipie for non-fun and will probably lead to 'burn out'.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1661457, member: 6584"] I'd agree with [B]MMadsen[/B] - Call of Cthulu could be a good choice of system... I've not tried the D20 version yet, but it's meant to be good. I've played (published) campaigns where we've never really gotten into combat. When we have, it's a mark of failure and a sign that we've made a wrong turn and are probably going to get eaten by something with far too many tentacles. If you're after something investigatory and/or intrigue-ish those could be a good model to work from? Would probably work pretty well with the regular DnD ruleset... Some of the modules should convert nicely. Idle thought: If you like working from modules and enjoy conversion - "Horror on the Orient Express" module set on Eberron's railway. :) Just keep with the type of plots, NPCs and all the pretty handouts. I think this could be a lot of fun and very different from a normal campaign. Though, if you're really not keen on running it then I think you're dead right to get the player who suggested it to DM. IME, DM's running games they don't want to is a sure recipie for non-fun and will probably lead to 'burn out'. [/QUOTE]
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