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<blockquote data-quote="Frostmarrow" data-source="post: 1661500" data-attributes="member: 1122"><p>I've found that if the party has something in common other than gold and glory more RP encounters will open up. That means that the party itself needs to have 'character'. I once played in a campaign where all the characters played an instrument. We made songs and we went on tour; at the same time we had to save all towns our tour got to.</p><p></p><p>I once ran a campaign in Mystara where the focus-PC was an appointed judge by King Stephan of Karameikos. With him he had a cavalier champion who acted like a court of appeal. The players got to different places where they need to arbitrate different cases; it could be a feud between two families, bring a known rapist to justice, or any other beef NPCs can have with one another. The players would interview the people involved, and any witnessess. Then they'd discuss it amongst themselves and finally pass a verdict. If the verdict wasn't liked by a party they could fight in single combat aginst the champion, to have the verdict lifted. (This was especially good since the champion player wanted combat but the others couldn't care less.)</p><p></p><p>There are of course other things a party can have in common. Without dungeons and dragons you need a purpose. Otherwise the members of the party won't get a long or even stay in the same place long enough to have an actual game together.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 1661500, member: 1122"] I've found that if the party has something in common other than gold and glory more RP encounters will open up. That means that the party itself needs to have 'character'. I once played in a campaign where all the characters played an instrument. We made songs and we went on tour; at the same time we had to save all towns our tour got to. I once ran a campaign in Mystara where the focus-PC was an appointed judge by King Stephan of Karameikos. With him he had a cavalier champion who acted like a court of appeal. The players got to different places where they need to arbitrate different cases; it could be a feud between two families, bring a known rapist to justice, or any other beef NPCs can have with one another. The players would interview the people involved, and any witnessess. Then they'd discuss it amongst themselves and finally pass a verdict. If the verdict wasn't liked by a party they could fight in single combat aginst the champion, to have the verdict lifted. (This was especially good since the champion player wanted combat but the others couldn't care less.) There are of course other things a party can have in common. Without dungeons and dragons you need a purpose. Otherwise the members of the party won't get a long or even stay in the same place long enough to have an actual game together. [/QUOTE]
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