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<blockquote data-quote="Xeriar" data-source="post: 1247537" data-attributes="member: 4116"><p>One of my worlds had a 'common' tongue that was in place because of a world-spanning empire, but now with its fall it was rapidly diverging and being supplanted be the original languages.</p><p></p><p>Another campaign had all players start in the same region, so they all spoke the same tongue by default.</p><p></p><p>If you want to have something more realistic, their really should be a Lingua Franca of a region... For example, English is the lingua franca of the world right now, but in Roman times there was Latin, ancient Mandarin, and possibly say, Olmec. Then work out living languages that are in fairly common use.</p><p></p><p>After that, I would also make it rather easy for players to get multiple languages. Everyone starting with 2+ int bonus for example. Swashbuckling Adventures might have a good system, I should look it up.</p><p></p><p></p><p></p><p>Numbers are the trade language of the modern world. This only works if you have an entrenched currency, though.</p><p></p><p></p><p></p><p>Actually I neutered those spells... Comprehend Languages and tongues required a willing target who could speak the language.</p><p></p><p>Because I didn't want the spells to make dealing with ancient tongues and remote civilizations so trivial.</p></blockquote><p></p>
[QUOTE="Xeriar, post: 1247537, member: 4116"] One of my worlds had a 'common' tongue that was in place because of a world-spanning empire, but now with its fall it was rapidly diverging and being supplanted be the original languages. Another campaign had all players start in the same region, so they all spoke the same tongue by default. If you want to have something more realistic, their really should be a Lingua Franca of a region... For example, English is the lingua franca of the world right now, but in Roman times there was Latin, ancient Mandarin, and possibly say, Olmec. Then work out living languages that are in fairly common use. After that, I would also make it rather easy for players to get multiple languages. Everyone starting with 2+ int bonus for example. Swashbuckling Adventures might have a good system, I should look it up. Numbers are the trade language of the modern world. This only works if you have an entrenched currency, though. Actually I neutered those spells... Comprehend Languages and tongues required a willing target who could speak the language. Because I didn't want the spells to make dealing with ancient tongues and remote civilizations so trivial. [/QUOTE]
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