Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
No Common Tongue
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AFGNCAAP" data-source="post: 1192260" data-attributes="member: 871"><p>Personally, I'm in the pro-Common camp, mainly because I see the Common Tongue as the "lingua franca" of my homebrewed campaign. Then again, the PCs begin in a limited area (a large kingdom), so they aren't really interacting with different human nations, only nonhuman ones. Even then, each nonhuman race has one core language (Elven for elves, Orcish for orcs, etc.).</p><p></p><p>I like the idea of a vast variety of languages in a setting (for the realism of it), but then again, I've come up with a few ways to explain why languages are the way they are.</p><p></p><p>For example, the Common language IMC is essentially English, if you look at the evolution of the English language. Originally from 1 linguistic group, with a lot of loan-words (like place-names and item names) from other languages. Then, due to invasion & conquest, it amalgamated with the language spoke by the ruling class (ala the heavy Norman French influence in Middle English, and before that the "marriage" of Old English and old Norse during the days of the Danelaw). This amalgamated version endured & evolved into the language now spoken by the populace. The human kingdom where the PCs start off at speaks this language, with various dialects in different regions (still understandable, but it "places" a person, so to speak).</p><p></p><p>For the OA setting, their Common language is due to the same thing, though it is from a completely different language family altogether.</p><p></p><p>For other languages, I envision them as something that reflects their speakers. Elven is a complex yet beautiful language that takes at least a century to master (i.e., an elf's life from birth to young adulthood), and hasn't changed in millenia. The "outsider" languages (Celestial, elemental languages, etc.) don't change at all---they are relatively "dead" or static compared to mortal languages. Dwarven is rather simple, with specific grammar and vocabulary. Orcish is a gutteral, simple mish-mash of a core language with a lot of loan words that have been mangled to match its unique phonetic sound. The languages of the long-lived nonhuman races (like elves, dwarves, gnomes, & fey) have very little (if no) dialects, while the languages of orcs, trolls, & the like have a large number of different dialects (almost a different dialect per tribe).</p><p></p><p>As time progresses and the PCs travel the globe, they will encounter other languages (mainly other human languages), and maybe even encounter scraps of the "parent" languages of Common. But, for the meantime, the languages IMC are pretty straightforward.</p><p></p><p>FR is another story, tho. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1192260, member: 871"] Personally, I'm in the pro-Common camp, mainly because I see the Common Tongue as the "lingua franca" of my homebrewed campaign. Then again, the PCs begin in a limited area (a large kingdom), so they aren't really interacting with different human nations, only nonhuman ones. Even then, each nonhuman race has one core language (Elven for elves, Orcish for orcs, etc.). I like the idea of a vast variety of languages in a setting (for the realism of it), but then again, I've come up with a few ways to explain why languages are the way they are. For example, the Common language IMC is essentially English, if you look at the evolution of the English language. Originally from 1 linguistic group, with a lot of loan-words (like place-names and item names) from other languages. Then, due to invasion & conquest, it amalgamated with the language spoke by the ruling class (ala the heavy Norman French influence in Middle English, and before that the "marriage" of Old English and old Norse during the days of the Danelaw). This amalgamated version endured & evolved into the language now spoken by the populace. The human kingdom where the PCs start off at speaks this language, with various dialects in different regions (still understandable, but it "places" a person, so to speak). For the OA setting, their Common language is due to the same thing, though it is from a completely different language family altogether. For other languages, I envision them as something that reflects their speakers. Elven is a complex yet beautiful language that takes at least a century to master (i.e., an elf's life from birth to young adulthood), and hasn't changed in millenia. The "outsider" languages (Celestial, elemental languages, etc.) don't change at all---they are relatively "dead" or static compared to mortal languages. Dwarven is rather simple, with specific grammar and vocabulary. Orcish is a gutteral, simple mish-mash of a core language with a lot of loan words that have been mangled to match its unique phonetic sound. The languages of the long-lived nonhuman races (like elves, dwarves, gnomes, & fey) have very little (if no) dialects, while the languages of orcs, trolls, & the like have a large number of different dialects (almost a different dialect per tribe). As time progresses and the PCs travel the globe, they will encounter other languages (mainly other human languages), and maybe even encounter scraps of the "parent" languages of Common. But, for the meantime, the languages IMC are pretty straightforward. FR is another story, tho. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
No Common Tongue
Top