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<blockquote data-quote="s/LaSH" data-source="post: 1192364" data-attributes="member: 6929"><p>My approach: I game in Medieval Europe, so I just say, "Everyone speaks Latin, OK?". That's the equivalent of Common. There are organisations keeping it alive - mostly religious ones - in all reaches of the continent. However, there are other languages. Because I've replaced whole ethnicities with fantasy races, Northern Europe is inhabited primarily by elves. Who all speak Elven. I figure I can get away with this because they live so darn long (there're fun moments when you get elves reminiscing about that time they sacked Rome, or colonised France, or whatever). Their population is mobile enough, in lifespan terms, to have retained or spread one language between themselves.</p><p></p><p>On the other hand, there are probably hundreds of Central Asian languages, because that area's Orcish and they don't live very long compared to elves. Then there's the Mer civilisation, who are probably the oldest and stablest civ on the planet, and so share a common language. And then there's Arabic, which is spoken in Arabia and Africa. Latin and Elven will only get you so far.</p><p></p><p></p><p></p><p>There's another approach. Anyone got the Stargate RPG? You have a Languages skill, ranks of which can be directed towards individual languages (eg. English +3), but it's still a full skill, which you can check to get by in languages you don't officially speak. You can make a Linguistics Check to gain a free virtual rank in a language you don't speak, which is enough to get by (the rules state you learned this language in the past, the info just hasn't come up before). You also have a Xenolanguages skill, which applies to tongues not native to your homeworld. Could be worth looking at.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 1192364, member: 6929"] My approach: I game in Medieval Europe, so I just say, "Everyone speaks Latin, OK?". That's the equivalent of Common. There are organisations keeping it alive - mostly religious ones - in all reaches of the continent. However, there are other languages. Because I've replaced whole ethnicities with fantasy races, Northern Europe is inhabited primarily by elves. Who all speak Elven. I figure I can get away with this because they live so darn long (there're fun moments when you get elves reminiscing about that time they sacked Rome, or colonised France, or whatever). Their population is mobile enough, in lifespan terms, to have retained or spread one language between themselves. On the other hand, there are probably hundreds of Central Asian languages, because that area's Orcish and they don't live very long compared to elves. Then there's the Mer civilisation, who are probably the oldest and stablest civ on the planet, and so share a common language. And then there's Arabic, which is spoken in Arabia and Africa. Latin and Elven will only get you so far. There's another approach. Anyone got the Stargate RPG? You have a Languages skill, ranks of which can be directed towards individual languages (eg. English +3), but it's still a full skill, which you can check to get by in languages you don't officially speak. You can make a Linguistics Check to gain a free virtual rank in a language you don't speak, which is enough to get by (the rules state you learned this language in the past, the info just hasn't come up before). You also have a Xenolanguages skill, which applies to tongues not native to your homeworld. Could be worth looking at. [/QUOTE]
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