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<blockquote data-quote="Kahuna Burger" data-source="post: 1193516" data-attributes="member: 8439"><p>*sniff* no I don't have it, but this is one more reason to get it... The scenes in early stargate episodes where Danial is extrapolating what people are saying based on his knowlege of so many living and dead languages are some of my favorites, and though I understand the plot need, I was disapointed at the all english everywhere later plots. </p><p></p><p>The all or nothing nature of D&D languages has always bugged the hell out of me. "No skill checks, you either know a language or you don't." yeah, <em>right</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> So, do I know german or don't I? Actually its in a skill check sort of zone, including taking 10 or 20 if the person speaking german is being helpful.</p><p></p><p>My gladiator character in LEW is no linguist, but if languages were more reasonably designed, she would have minimum ranks in a half a dozen of them to represent her mingling with various races and cultures. (admitedly roleplayed as knowing how to order a beer, start a fight or proposition someone in a wide variety of languages. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) A decent language skill system would also lead to bonus ranks for rangers in their favored enemy language, which would make for great flavor... </p><p></p><p>Could be very cool to have languages as a slightly seperate skill system (say one skill point gave you either 4 or 10 ranks in language use depending on your class) and a seperate skill that reflects how good you are at learning the basics of a language on the fly and/or teaching your language to set up the basics of communication. Then you get to make the language chart to reflect that having 5 or more ranks in elven gives you a +2 bonus to sylvan... mmmm.... language chart.....</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1193516, member: 8439"] *sniff* no I don't have it, but this is one more reason to get it... The scenes in early stargate episodes where Danial is extrapolating what people are saying based on his knowlege of so many living and dead languages are some of my favorites, and though I understand the plot need, I was disapointed at the all english everywhere later plots. The all or nothing nature of D&D languages has always bugged the hell out of me. "No skill checks, you either know a language or you don't." yeah, [i]right[/i]. :rolleyes: So, do I know german or don't I? Actually its in a skill check sort of zone, including taking 10 or 20 if the person speaking german is being helpful. My gladiator character in LEW is no linguist, but if languages were more reasonably designed, she would have minimum ranks in a half a dozen of them to represent her mingling with various races and cultures. (admitedly roleplayed as knowing how to order a beer, start a fight or proposition someone in a wide variety of languages. ;) ) A decent language skill system would also lead to bonus ranks for rangers in their favored enemy language, which would make for great flavor... Could be very cool to have languages as a slightly seperate skill system (say one skill point gave you either 4 or 10 ranks in language use depending on your class) and a seperate skill that reflects how good you are at learning the basics of a language on the fly and/or teaching your language to set up the basics of communication. Then you get to make the language chart to reflect that having 5 or more ranks in elven gives you a +2 bonus to sylvan... mmmm.... language chart..... Kahuna Burger [/QUOTE]
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