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No Common Tongue
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<blockquote data-quote="Davelozzi" data-source="post: 1193703" data-attributes="member: 771"><p>I have no common tongue in my campaign and it has caused zero problems, and zero complaints. Everyone speaks Tuornilian, the language in the kingdom where the campaign is based. A few also speak Draconic or Melendotian (the language of the major human empire bordering Tuornil), and a couple of people speak a racial tongue or some other random language that no one else does. </p><p></p><p>The party has plans to head to Melendos when they finish wrapping up a few things locally, so a few more people are devoting points to Melendotian in preparation for that. The rest plan to make it by on using their friends to translate.</p><p></p><p>Also, we use a skill based language system similar to the Kalamar variant, but more generous. Everyone gets one native tongue at rank 3 at no cost. They also get Int bonus (x2) in language points at character creation and can spend skill points when those run out. </p><p></p><p>Costs are as follows:</p><p>1 rank - "please, thank you, where's the bathroom?"</p><p>2 ranks - speak slowly with heavy accent</p><p>3 ranks - fluent (although still accented if not a native speaker)</p><p>4 + increased eloquence, loss of accent if non-native </p><p></p><p>plus literacy costs 1 point to acquire per language, and is otherwise assumed to be at the same level of proficiency as speaking. Sometimes I'll waive the literacy cost for a language which is closely related to one already spoken and which shares the same alphabet.</p></blockquote><p></p>
[QUOTE="Davelozzi, post: 1193703, member: 771"] I have no common tongue in my campaign and it has caused zero problems, and zero complaints. Everyone speaks Tuornilian, the language in the kingdom where the campaign is based. A few also speak Draconic or Melendotian (the language of the major human empire bordering Tuornil), and a couple of people speak a racial tongue or some other random language that no one else does. The party has plans to head to Melendos when they finish wrapping up a few things locally, so a few more people are devoting points to Melendotian in preparation for that. The rest plan to make it by on using their friends to translate. Also, we use a skill based language system similar to the Kalamar variant, but more generous. Everyone gets one native tongue at rank 3 at no cost. They also get Int bonus (x2) in language points at character creation and can spend skill points when those run out. Costs are as follows: 1 rank - "please, thank you, where's the bathroom?" 2 ranks - speak slowly with heavy accent 3 ranks - fluent (although still accented if not a native speaker) 4 + increased eloquence, loss of accent if non-native plus literacy costs 1 point to acquire per language, and is otherwise assumed to be at the same level of proficiency as speaking. Sometimes I'll waive the literacy cost for a language which is closely related to one already spoken and which shares the same alphabet. [/QUOTE]
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