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<blockquote data-quote="Tormyr" data-source="post: 6338937" data-attributes="member: 6776887"><p>As promised...[ATTACH]62884[/ATTACH]</p><p></p><p>This is a recreation from two weeks ago. the party was assaulting an underground temple of Hextor. They had not fallen for the trap of following the retreating enemies into the arena (the room with the 20 ft. high walls), but they had failed to break through the barricaded side door on the right. So the majority of them came up to the double doors of the arena while the wizard tried to burn down the door with repeated castings of fire bolt. After some fruitless parlay between the party and the clerics of Hextor (the clerics wanted them to come in so they could lock the doors behind them, the party was not falling for it), the half-gnoll paladin of Heironeous walks into the middle of the arena and pees on the statue of Hextor. The half-orc cleric of Hextor would not stand for this, and the battle was joined.</p><p></p><p>I am honestly not super great at this yet, but I am getting better. I need to work on more dungeon dressing. Most of the party is in the center of the picture. The half-gnoll is in the center of the arena next to the statue of Hextor. The clerics are in the back, and their Tiefling guards are manning the walls. There are some troglodyte zombies in the very back right, the the halfling monk/rogue stumbled upon as she wandered off on her own after the battle was won.</p><p></p><p>As you can see, no grid. Movement and range are either eyeballed or measured. The terrain does make cover and distances easier to adjudicate. Right at the beginning of combat, another cleric of Hextor cast a scroll of silence around the statue of Hextor. That worked well until the party immediately retreated and the clerics gave chase. They ended up in the zone of silence for a round. Having stated where that zone of silence was made it easier to realize the clerics had stopped in it. In TotM that would have been easy to miss.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6338937, member: 6776887"] As promised...[ATTACH=CONFIG]62884._xfImport[/ATTACH] This is a recreation from two weeks ago. the party was assaulting an underground temple of Hextor. They had not fallen for the trap of following the retreating enemies into the arena (the room with the 20 ft. high walls), but they had failed to break through the barricaded side door on the right. So the majority of them came up to the double doors of the arena while the wizard tried to burn down the door with repeated castings of fire bolt. After some fruitless parlay between the party and the clerics of Hextor (the clerics wanted them to come in so they could lock the doors behind them, the party was not falling for it), the half-gnoll paladin of Heironeous walks into the middle of the arena and pees on the statue of Hextor. The half-orc cleric of Hextor would not stand for this, and the battle was joined. I am honestly not super great at this yet, but I am getting better. I need to work on more dungeon dressing. Most of the party is in the center of the picture. The half-gnoll is in the center of the arena next to the statue of Hextor. The clerics are in the back, and their Tiefling guards are manning the walls. There are some troglodyte zombies in the very back right, the the halfling monk/rogue stumbled upon as she wandered off on her own after the battle was won. As you can see, no grid. Movement and range are either eyeballed or measured. The terrain does make cover and distances easier to adjudicate. Right at the beginning of combat, another cleric of Hextor cast a scroll of silence around the statue of Hextor. That worked well until the party immediately retreated and the clerics gave chase. They ended up in the zone of silence for a round. Having stated where that zone of silence was made it easier to realize the clerics had stopped in it. In TotM that would have been easy to miss. [/QUOTE]
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