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<blockquote data-quote="Tormyr" data-source="post: 6338944" data-attributes="member: 6776887"><p>This happened last Wednesday.</p><p>[ATTACH]62887[/ATTACH]</p><p>The party subdued the head cleric of Hextor. After interrogating him, the wizard cast a suggestion spell that the cleric should lead them into the next temple and kill the shaman of Erythnul. I rolled a 20 in secret (almost all my dice rolls are out in the open). The party failed their insight checks to tell that he was playing them. He led them in to the caverns until they were surrounded by grimlocks and their krenshar pets. When the cleric was on the other side of the chasm on the left, he alerted the grimlocks to the danger of the party (depicted in this scene). This made him target number one for the party. They knocked him unconscious again before he could escape, and he fell 40 ft to the floor below. This gave him a death saving throw failure. While they were fighting the grimlocks, The cleric rolled a 20 on a death saving throw and got back up, but the party saw that. They were so incensed that he would not die that they, knocked him unconscious again and were burning inspiration points to overcome disadvantage from making ranged attacks against his unconscious form.</p><p></p><p>This map starts in the back left as a series of tunnels and rooms lead to a cliff edge depicted by the tile in the near right of the picture. The right edge corresponds to the left-most cliff. There are pitons in the cliff face, and you can place a mini on them to show them climbing. They also came in handy as the elf fighter decided to jump off the cliff to finish off the cleric, willing to take 40 ft. of damage. Unfortunately, she forgot she was wearing a ring of feather fall, and she floated serenely past a grimlock archer on the other side of the chasm. I could place the mini on the pitons to chart her progress.</p><p></p><p>The center section has two parts that you can take off to reveal tunnels at different elevations, and there is a rope bridge from the top tunnel to the far side.</p><p></p><p>While all of this could have been done in TotM, I find that stuff like this helps make sure that everyone is on the same page as to what was going on and who was where.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6338944, member: 6776887"] This happened last Wednesday. [ATTACH=CONFIG]62887._xfImport[/ATTACH] The party subdued the head cleric of Hextor. After interrogating him, the wizard cast a suggestion spell that the cleric should lead them into the next temple and kill the shaman of Erythnul. I rolled a 20 in secret (almost all my dice rolls are out in the open). The party failed their insight checks to tell that he was playing them. He led them in to the caverns until they were surrounded by grimlocks and their krenshar pets. When the cleric was on the other side of the chasm on the left, he alerted the grimlocks to the danger of the party (depicted in this scene). This made him target number one for the party. They knocked him unconscious again before he could escape, and he fell 40 ft to the floor below. This gave him a death saving throw failure. While they were fighting the grimlocks, The cleric rolled a 20 on a death saving throw and got back up, but the party saw that. They were so incensed that he would not die that they, knocked him unconscious again and were burning inspiration points to overcome disadvantage from making ranged attacks against his unconscious form. This map starts in the back left as a series of tunnels and rooms lead to a cliff edge depicted by the tile in the near right of the picture. The right edge corresponds to the left-most cliff. There are pitons in the cliff face, and you can place a mini on them to show them climbing. They also came in handy as the elf fighter decided to jump off the cliff to finish off the cleric, willing to take 40 ft. of damage. Unfortunately, she forgot she was wearing a ring of feather fall, and she floated serenely past a grimlock archer on the other side of the chasm. I could place the mini on the pitons to chart her progress. The center section has two parts that you can take off to reveal tunnels at different elevations, and there is a rope bridge from the top tunnel to the far side. While all of this could have been done in TotM, I find that stuff like this helps make sure that everyone is on the same page as to what was going on and who was where. [/QUOTE]
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